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Simplex Terrain Generation Mod 1.16.5, Post Processors

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Post processors are effects applied after the initial heightmap is generated but before blocks are placed.

  • Erosion: Simulates the flow of water over time, carving small gullies and depositing sediment at the base of hills for a more realistic look.
  • Smoothing: Runs a blur pass over the heightmap to remove jagged edges or 'noise artifacts' from high-frequency generation.
  • River Carver: A specialized processor that identifies low-lying paths and carves them deeper to ensure continuous river systems.