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Simplex Terrain Generation Mod 1.16.5, Noise Implementations

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The mod includes several distinct noise algorithms, each producing a different visual style of terrain. These can be selected and layered within the configuration file.

Noise Type Description Visual Characteristic
OpenSimplex2 An improved version of Simplex noise. Smooth, natural-looking hills with fewer directional artifacts.
Perlin The classic industry standard for gradient noise. Standard 'Minecraft-like' rolling hills.
Cubic A smoother, higher-order interpolation noise. Very soft, rounded terrain features.
Value Noise based on a lattice of random values. Blockier, more structured terrain.
Worley (Cellular) Distance-based noise often used for stone or water patterns. Sharp ridges, 'cracked' earth, or cellular pockets.