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Noise Modifiers

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DownloadSimplex Terrain Generation

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Noise modifiers are mathematical functions applied to the raw noise output to warp and shape the terrain. They can be nested to create complex effects.

  • Add / Subtract / Multiply / Divide: Basic arithmetic to shift or scale the heightmap.
  • Abs: Converts all negative noise values to positive, creating 'valley' floors.
  • Clamp: Forces all values into a specific range (e.g., preventing terrain from going above Y=200).
  • Exponent: Raises the noise to a power, making peaks sharper and valleys flatter.
  • Select: Uses a control noise to choose between two different noise sources (e.g., using Worley noise to decide where Perlin mountains should spawn).
  • Terrace: Quantizes the noise values into discrete steps, creating 'plateau' or 'canyon' effects.