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Scorchful Wiki & Guide

Java EditionMod

Adds desert and nether-themed items including turtle armor, red sand blocks, and cactus juice.

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Contents (9)
  1. Guides
  2. Processes
  3. Items
  4. Blocks
  5. Enchantments
  6. Commands
  7. Configuration
  8. Frequently asked questions

Guides

Step-by-step, in-game.

Recipes

Every recipe the mod adds, grouped by how it is made.

Crafting · 9

Items

Blocks

Enchantments

Enchantments this mod adds.

RehydrationReplenishes body water lost from sweating

Commands

Chat commands this mod registers, and what each one does.

CommandWhat it does
/function scorchful:apply_nausea

Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
aridBiomeSweatEfficiencyMultiplierArid biome sweating efficiency multiplierA multiplier for sweating efficiency when the relative humidity is at or below 20%. This applies to arid climates like Deserts, Badlands, and Savannas, as well as The Nether.
burningTemperatureMultiplierBurning temperature multiplierMultiplies the temperature point change applied to entities on fire each tick.
burningTemperatureMultiplierWithFireResistanceBurning temperature multiplier with Fire ResistanceMultiplies the temperature point change applied to entities that are on fire, but also have the Fire Resistance effect, each tick.
coolingFoodTemperatureMultiplierCooling food temperature multiplierMultiplies the temperature point change applied to players after eating items with the tag #scorchful:is_cooling_food.
coolingMultiplierCooling multiplierMultiplies the final temperature point change of all non-environment cooling sources like sweating and powder snow.
degreesCPerTemperatureIncreaseDegrees per temperature level increase (in °C/°K)Specifies the number of Celsius/Kelvin degrees the temperature must be above the minimum heat threshold for each one-point increase in player temperature per tick. Must be positive and non-zero.
enableBreezesInSandstormsEnable Breezes in sandstorms and blizzardsWhen enabled, Breezes will naturally spawn on the surface during sandstorms and blizzards. Note that they will spawn regardless of whether it is day or night.
enableBurningHeartOverlayEnable burning heart overlayToggle the burning heart temperature display on the health bar
enableDesertVisionsEnable desert visionsToggles hallucinations when overheating in the desert like boats and flowers.
enableDrownedArmorSpawningEnable Drowned armor spawningWhen enabled, Drowned may randomly spawn with Copper or Turtle armor, similar to Zombies on land.
enableEnvironmentHeatingEnable environment heatingGlobal toggle on all heating from the environment.
enableFearArmorBarEnable Fear armor barWhen enabled, the armor bar will be made red when the player has the Fear effect.
enableFearPostProcessingEnable Fear post processingToggle the darkening and desaturation screen effects from the Heat Stroke status effect.
enableHeatStrokePostProcessingEnable Heat Stroke post processingToggle the blur and wavey-ness screen effects from the Heat Stroke status effect.
enableSandPileAccumulationEnable Sand Pile accumulationWhen enabled, sand piles will accumulate on the ground during sandstorms.
enableSoakingOverlayEnable soaking overlayToggle the soaking display on the health bar
enableSoundTemperatureEffectsEnable sound temperature effectsToggle the sound effects of temperature, particularly the heart beat
enableSuffocatingSandstormsEnable suffocating sandstormsWhen enabled, Sandstorms will choke the player causing them to suffocate
enableSunHatShadingEnable Sun Hat shadingToggle the darkening effect of the Sun Hat
enableTurtleArmorEffectsEnable Turtle Armor status effectsToggle the water breathing effect from Turtle Armor
enableWetDripParticlesEnable wet drip particlesToggle the dripping particles when wet. This setting overrides Frostiful if installed.
environmentHeatingTickIntervalEnvironment heating tick intervalHow many ticks should occur between applying heat to a player from the environment. Setting this to large values can be used to slow heat down. This may not be set to a value less than 1.
environmentTemperatureMultiplierEnvironment temperature multiplierMultiplies the final temperature point change of an environment temperature change.
extraHumidBiomeSweatEfficiencyMultiplierExtra Humid biome sweating efficiency multiplierA multiplier for sweating efficiency when the relative humidity is at or above 80%. This applies to rainy climates like Jungles, Swamps during the Wet Season (if a seasons mod is installed); to cave biomes; and to all non-arid biomes when it rains.

See all 72 settings →

Frequently asked questions

How do I know if I'm getting too hot?
You'll see heat buildup indicated by visual effects and status messages. When heat reaches dangerous levels, you'll suffer weakness, hunger, and mining fatigue, making it critical to cool down immediately by finding shade, drinking water, or getting wet.
What's the fastest way to cool down in combat?
Use Splash Potions to wet yourself instantly, or drink water-based items like Water Bottles for quick cooling. Both methods work mid-fight and prevent heat from triggering weakness that could cost you the battle.
Can I survive the Nether without bringing water?
It's extremely difficult since water is scarce in the Nether. Bring water buckets or harvest Warped Lillies for portable water, and use Crimson Lillies you find as emergency cooling when you step on them.
Do I need special armor to explore hot biomes?
Special armor isn't required but makes survival much easier by providing heat resistance. Standard cooling methods like staying wet, drinking water, and using shade work fine if you manage them carefully.
What biomes are affected by heat?
Deserts, Jungles, Savannas, and Badlands all expose you to sun heat. The Nether is even hotter and has its own extreme survival challenges.
How do sandstorms help me survive?
Sandstorms reduce visibility but also block direct sun exposure, which slows your heat buildup significantly. They're actually beneficial for cooling despite the reduced visibility.
Does this mod work with other mods I have?
Yes, Scorchful integrates with Frostiful for cold survival balance, Dehydration for thirst mechanics, Farmer's Delight for water-providing foods, and Ad Astra for space suit heat resistance. Check individual mod compatibility if you're using other environmental mods.
What water items actually cool me down?
Water Bottles, Potions, Water Skins, and Cactus Juice all provide cooling when drunk. Being wet from any source—swimming, water buckets, or Crimson Lillies—also prevents heat buildup.
Can I farm sand using sandstorms?
Yes, sandstorms create Sand Piles and fill Cauldrons with sand, giving you renewable sand sources. This is useful for building or crafting without depleting natural sand deposits.
Does fire make heat worse?
Yes, fire exposure increases heat rapidly for both you and mobs, making it critical to extinguish flames quickly during survival situations. Prioritize putting out fire before it forces you into a dangerous heat state.