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Native Vein Textures Wiki & Guide

Java EditionMod

Adds ore variants with different stone textures for diverse mining and building options.

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Contents (6)
  1. Guides
  2. Blocks
  3. Configuration
  4. Frequently asked questions
  5. Related mods

Guides

Step-by-step, in-game.

Blocks

341 blocks · showing 24. Browse all →

View all 341 blocks →

Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
@Tooltip[2]0 gives dripstone caves exactly the same copper as every other biome.
@Tooltip[1]ancient debris. Ruby sits around Y 28, sapphire around Y 12, never surface exposed.
andesiteAndesite variantsGenerate andesite-backed ore where andesite would already contain ore.
@Tooltip[1]As on the Nether page, this also shrinks the mod's own netherrack veins.
@Tooltip[1]Basalt deltas run twice the usual gold and quartz, and are almost all basalt,
basaltBasalt variants (adds ore)
@Tooltip[1]Bastions are built from those blocks, so without this their walls can
@Tooltip[1]Below its thin basalt crust a delta is netherrack, so some of what you dig through
blackstoneBlackstone variants (adds ore)
overworldCopperCopper amount
dripstoneCopperCopper amount in dripstone caves
@Tooltip[1]Create spreads zinc evenly from Y -63 to 70, so it is equally common everywhere.
createNewAgeCreate: New Age variantsGenerate host-matched thorium ore. Does nothing unless the mod is installed.
tfmgCreate: TFMG variantsGenerate host-matched TFMG ore. Does nothing unless the mod is installed.
createZincCreate: zinc variantsGenerate host-matched zinc ore. Does nothing unless Create is installed.
zincVeinSizeCreate: zinc vein size
denseMekanismDense Mekanism: variants
dioriteDiorite variantsGenerate diorite-backed ore where diorite would already contain ore.
@Tooltip[0]Dripstone caves get a second, larger copper vein on top of the usual one, and no
energizedPowerEnergized Power: variantsGenerate host-matched tin ore. Does nothing unless Energized Power is installed.
@Tooltip[0]Generate host-matched Dense Mekanism ore. Does nothing unless the mod is installed.
@Tooltip[0]Generate host-matched Silent's Gems ore. Does nothing unless the mod is installed.
graniteGranite variantsGenerate granite-backed ore where granite would already contain ore.
@Tooltip[1]Higher values make finds both larger and easier to come across.

See all 74 settings →

Frequently asked questions

Do I need to do anything after installing this mod or does it work automatically?
The mod works automatically once installed—ore veins will instantly match their surrounding stone types without any configuration needed. If you're using a resource pack, the mod's transparent overlay system will layer on top of it, so you don't need to regenerate your world or change any settings.
Will this mod change where ores spawn or how many I find?
No, ore generation rates and locations stay exactly the same as vanilla. The mod only changes the texture of the stone background behind each ore, not the ore distribution itself.
Can I use this with my favorite resource pack?
Yes, the mod uses layered transparent overlays so custom stone resource packs continue to work underneath. Your resource pack's stone textures will show through, and the ore variants will adapt to match them.
Why do some modded ores not have Native Vein Textures?
The mod includes built-in support for specific modded ores from mods like Create, Mekanism, Silent Gear, Mythic Metals, and others. Ores from unsupported mods will keep their default appearance, but you can create custom textures by following the guide for matching ore backgrounds to your resource pack.
Are Nether ores like gold and quartz affected by this mod?
Yes, Nether ores get native vein textures that match blackstone and basalt backgrounds. The mod has built-in protection for Nether bastions so blackstone walls won't turn into random ore textures.
Do I still get the same amount of XP and drops when mining ores?
Yes, mining levels, XP drops, loot tables, and recipe tags are all preserved exactly as they were. Only the visual appearance of the ore block changes.
Will this mod work with mods like JEI or REI that show item previews?
Yes, the mod is fully compatible with item viewer mods like JEI, REI, and Jade, so ore previews will display correctly in those interfaces.
What happens if an ore vein crosses from one stone type to another?
The mod blends ore veins across stone borders by updating textures block by block, so each ore automatically matches the specific stone type it's touching.
Does this mod affect performance or cause lag?
The mod uses efficient texture overlays and doesn't change world generation, so performance impact is minimal. It should work smoothly alongside other mods and resource packs.
Can I disable Native Vein Textures for specific ores or mods?
The mod doesn't include built-in toggles for individual ores, but you can create custom textures or use resource pack overrides to change how specific ores appear if needed.