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Climate Mechanics

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Contents (5)
  1. Temperature (14 Stages)
  2. Humidity (4 Stages)
  3. Airflow (4 Stages)
  4. Next guides
  5. More in this wiki

The core of the mod is the Climate system, defined by three parameters: Temperature, Humidity, and Airflow. These parameters are determined by the biome, altitude, weather, and nearby blocks.

Temperature (14 Stages)

Temperature is the most critical factor. It affects player survival (thermal damage) and material processing.

Tier Name Description Examples/Sources
0 ABSOLUTE Absolute Zero Liquid Nitrogen, Cryogenic machines
1 CRYOGENIC Extremely Cold Packed Ice, Frost blocks
2 FROSTBITE Freezing Ice, Snow biomes
3 COLD Chilly Taiga biomes, High altitude
4 COOL Refreshing Forest biomes, Night time
5 NORMAL Temperate Plains biomes
6 WARM Balmy Jungle biomes, Sunlight
7 HOT Very Warm Desert biomes, Torches
8 BOIL Boiling Boiling Water, Fire
9 OVEN Baking Lava (nearby), Furnaces
10 KILN Smelting Magma blocks, Combustion Chambers
11 SMELT Melting Advanced Heat Exchangers
12 UHT Ultra-High Temp High-tier Machines
13 INFERNO Maximum Heat The Nether, Specialized Reactors

Humidity (4 Stages)

Humidity influences crop growth and certain chemical reactions.

  • DRY: Deserts, Nether, or nearby Dry Sponges.
  • NORMAL: Standard biomes.
  • WET: Swamps, Jungles, or nearby Water/Wet Sponges.
  • UNDERWATER: Fully submerged in fluid.

Airflow (4 Stages)

Airflow is affected by enclosure and weather.

  • TIGHT: Enclosed by opaque blocks on all sides (caves, basements).
  • NORMAL: Standard indoor/outdoor areas.
  • FLOW: Open areas with a roof or nearby fans.
  • WIND: Open areas during thunderstorms or high-altitude peaks.