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Contents (5)
The core of the mod is the Climate system, defined by three parameters: Temperature, Humidity, and Airflow. These parameters are determined by the biome, altitude, weather, and nearby blocks.
Temperature (14 Stages)
Temperature is the most critical factor. It affects player survival (thermal damage) and material processing.
| Tier | Name | Description | Examples/Sources |
|---|---|---|---|
| 0 | ABSOLUTE | Absolute Zero | Liquid Nitrogen, Cryogenic machines |
| 1 | CRYOGENIC | Extremely Cold | Packed Ice, Frost blocks |
| 2 | FROSTBITE | Freezing | Ice, Snow biomes |
| 3 | COLD | Chilly | Taiga biomes, High altitude |
| 4 | COOL | Refreshing | Forest biomes, Night time |
| 5 | NORMAL | Temperate | Plains biomes |
| 6 | WARM | Balmy | Jungle biomes, Sunlight |
| 7 | HOT | Very Warm | Desert biomes, Torches |
| 8 | BOIL | Boiling | Boiling Water, Fire |
| 9 | OVEN | Baking | Lava (nearby), Furnaces |
| 10 | KILN | Smelting |
Magma blocks, Combustion Chambers |
| 11 | SMELT | Melting | Advanced Heat Exchangers |
| 12 | UHT | Ultra-High Temp | High-tier Machines |
| 13 | INFERNO | Maximum Heat | The Nether, Specialized Reactors |
Humidity (4 Stages)
Humidity influences crop growth and certain chemical reactions.
- DRY: Deserts, Nether, or nearby Dry Sponges.
- NORMAL: Standard biomes.
- WET: Swamps, Jungles, or nearby Water/Wet Sponges.
- UNDERWATER: Fully submerged in fluid.
Airflow (4 Stages)
Airflow is affected by enclosure and weather.
- TIGHT: Enclosed by opaque
blocks on all sides (caves, basements). - NORMAL: Standard indoor/outdoor areas.
- FLOW: Open areas with a roof or nearby fans.
- WIND: Open areas during thunderstorms or high-altitude peaks.

Nitrogen
Smelting










