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Audio Engine Tweaks Mod Wiki & Guide

Java EditionModGuides 4FAQ 10Related mods 48

Modifies sound engine behavior and audio processing for customized sound effects.

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Contents (4)
  1. Guides
  2. Frequently asked questions
  3. Gallery
  4. You May Also Like

Guides

Step-by-step, in-game.

Frequently asked questions

Why are some sounds not playing when lots of things happen at once?
Minecraft has a limited sound pool—only a certain number of sounds can play simultaneously. When you exceed this limit, the game drops sounds. Audio Engine Tweaks Mod prevents this by using a priority system: important sounds (like voice and player sounds) play first, while less critical ones (like ambient sounds) are skipped when the pool fills up.
How do I stop the same sound from repeating over and over from one spot?
The mod includes a duplication check that limits how many identical sounds can play from the same block coordinate in a single tick. By default, up to 5 instances of the same sound are allowed; adjust the `maxDuplicatedSounds` setting in your config file to reduce repetition further.
What's the difference between sound categories and why does it matter?
Sound categories (MASTER, VOICE, PLAYERS, HOSTILE, etc.) are ranked by priority—lower numbers mean higher priority. When the sound pool gets full, the mod allows high-priority sounds to play while dropping low-priority ones. This ensures you always hear important sounds like menu clicks or player voices instead of ambient noise.
Can I change which sounds play first?
Yes. Open ModMenu or edit the config file directly to reassign sound types to different priority categories (0–6) and adjust the fill-level thresholds for each category. For example, you could move HOSTILE sounds to a higher priority if you want to hear mob sounds before ambient ones.

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