Immersive Portals Mod — Configuration
Commands Reference
The /portal command is the central hub for portal manipulation. Most commands require Level 2 permissions (OP).
| Command | Description |
|---|---|
/portal delete_portal |
Deletes the portal the player is currently looking at. |
/portal set_portal_destination <dim> <x> <y> <z> |
Changes where the targeted portal leads. |
/portal move_portal <distance> |
Moves the portal entity along the player's look vector. |
/portal make_portal_round |
Transforms a square portal into a circular one. |
/portal dimension_stack |
Opens the GUI to configure vertical dimension connections. |
/portal global create_inward_wrapping |
Creates a world-wrapping zone between specified coordinates. |
/portal set_portal_scale <scale> |
Adjusts the size of the destination view (e.g., scale 0.5 makes the other side look twice as large). |
Configuration and Performance
Because Immersive Portals renders multiple worlds at once, it is more demanding than vanilla Minecraft. The mod includes several built-in performance safeguards:
- Performance Adjustment: The mod automatically reduces the chunk loading and rendering range through portals if the FPS or free memory drops too low.
- Lag Attack Proof: A setting that prevents the game from freezing during heavy portal rendering by capping the time spent on portal tasks per frame.
- Indirect Loading Radius: Controls how many chunks are loaded on the other side of a portal. The default cap is 8 chunks.
Recommended RAM: It is highly recommended to allocate at least 4GB-6GB of RAM to Minecraft when using this mod.