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Contents (3)
The mod adds six distinct firearms, each suited for different stages of the game or combat styles.
Gun Statistics
| Gun | Damage Bonus | Fire Delay | Accuracy | Special Properties |
|---|---|---|---|---|
Iron Gun |
+0 | 16 ticks | 1.0 | Basic early-game firearm. |
Gold Gun |
+0 | 8 ticks | 0.75 | Low durability but high enchantability and faster fire rate. |
Blaze Gun |
+2 | 12 ticks | 1.5 | Automatically converts Iron Bullets into Blaze Bullets for free. |
Diamond Shotgun |
+0 | 30 ticks | 0.5 | Fires a spread of 4-5 pellets; high burst damage at short range. |
Diamond Sniper |
+4 | 40 ticks | Perfect | Deals critical damage if hitting a target above eye level. |
Diamond Gatling |
-1 | 2 ticks | 0.2 | Hold to fire; no cooldown but slows the user while firing. |


Iron Gun
early-game
Gold Gun
Blaze Gun
Bullets
Diamond Shotgun
Diamond Sniper
Diamond Gatling










