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Each fish species has five variants: four standard (Common to Rare) and one special variant (often glowing or tied to specific conditions). Fish can be caught using a Fishing Rod or captured in a Water Bucket.
| Species | Variants | Spawn Location / Condition |
|---|---|---|
| Splashtail | Ruby, Sunny, Indigo, Umber, Seafoam | Found in any Ocean biome. The most common species. |
| Pondie | Charcoal, Orchid, Bronze, Bright, Moonsky | Found in Rivers and Forest ponds. |
| Islehopper | Stone, Moss, Honey, Raven, Amethyst | Found near Islands (Beaches/Coastlines). Honey requires Beehives; Amethyst requires Amethyst blocks; Raven requires Blindness/Darkness. |
| Ancientscale | Almond, Sapphire, Smoke, Bone, Starshine | Found near Ocean Ruins and in Warm Oceans. |
| Plentifin | Olive, Amber, Cloudy, Bonedust, Watery | Found in Warm Oceans and Coral Reefs. |
| Wildsplash | Russet, Sandy, Ocean, Muddy, Coral | Found in Swamps and Mangrove Swamps. |
| Devilfish | Ashen, Seashell, Forsaken, Firelight, Starry | Found in the Nether (Lava) or Hot biomes like Deserts. |
| Battlegill | Jade, Sky, Rum, Sand, Bittersweet | Found near Ocean Monuments, Pillager Outposts, or during Raids. |
| Wrecker | Rose, Sunbeam, Moonbourne, Blackcloud, Snow | Found exclusively near Shipwrecks and Ocean Ruined Portals. |
| Stormfish | Ancient, Shores, Wild, Shadow, Twilight | Only spawns during Thunderstorms in various Ocean regions. |
Trophy Fish
Any fish has a 10% chance to spawn as a Trophy variant. Trophy fish are significantly larger, have higher health (up to 20 HP), and drop more items (2-4 Raw Fish and
Fish Bones) when killed.













