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The mod introduces several core attributes and systems that govern every encounter.
Stamina and Posture
- Stamina: Displayed as a bar in the bottom-right. Stamina is consumed by dodging, sprinting, and using certain skills. If stamina is depleted, the player cannot dodge or perform special moves.
- Posture (Impact/Stun): Every entity has a hidden posture meter. Taking hits increases stun. When the meter is full, the entity is momentarily incapacitated (stunned). Heavier weapons deal more 'Impact,' making it easier to break an enemy's posture.
Weapon Attributes
| Attribute | Description |
|---|---|
| Armor Negation | A percentage of the target's armor that is ignored during damage calculation. |
| Impact | Determines how much stun/posture damage is dealt to the target. |
| Max Hits | The maximum number of enemies that can be struck in a single swing. |
| Weight | Affects attack speed and stamina consumption. Heavier gear slows attacks but provides more stun resistance. |
| Two-Handed | Weapons that occupy both hands, preventing the use of shields or off-hand items. |












