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Contents (6)
Skills are learned using
Skill Books found in dungeon chests or dropped by mobs. They are categorized into four main types.
Dodge Skills
Used to avoid damage with 'I-frames' (invincibility frames). - Roll: A long-distance dodge that consumes 4 stamina. Provides high invulnerability. - Step: A quick, short-distance dash consuming 3 stamina. Faster than rolling but covers less ground.
Guard Skills
Used to mitigate incoming damage. - Guard: Basic blocking that consumes stamina instead of health. Effectiveness depends on the weapon's block rating. - Parrying: A high-skill move. If timed perfectly against an attack, it negates all damage and deals massive posture damage to the attacker. - Impact Guard: Reduces stamina consumption while guarding and allows blocking of explosions and magic.
Passive Skills
Automatically active once learned and equipped. - Technician: Reduces stamina cost for dodging. - Berserker: Increases damage as the player's health decreases. - Sword Master: Increases attack speed with sword-type weapons. - Stamina Pillager: Grants a small amount of stamina back upon killing an enemy. - Hyper Vitality: Increases natural stamina regeneration speed.
Mobility & Revelation Skills
- Demolition Leap: A high jump that deals damage upon landing.
- Phantom Ascent: Allows for a mid-air dash or double-jump-like maneuver.
- Meteor Slam: A powerful plunging attack from height.












