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Epic Fight Mobs and AI Changes

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Contents (4)
  1. Enhanced Entities
  2. Mob Drops (Skill Books)
  3. Next guides
  4. More in this wiki

The mod fundamentally changes how hostile mobs behave, giving them their own versions of the Epic Fight combat system.

Enhanced Entities

  • Zombies: Use telegraphed swings and can perform a lunging grab.
  • Skeletons: Will switch to a melee dagger if the player gets too close. Their bow shots are now projectile-based and can be dodged or parried.
  • Creepers: Instead of simply exploding, they may charge at the player before detonating.
  • Endermen: Extremely dangerous. They use teleportation to get behind the player and perform rapid multi-hit combos.
  • Wither Skeletons: Equipped with Greatsword-style AI, using heavy sweeping attacks that can stun the player.
  • Iron Golems: Possess massive Impact; their attacks will break a player's guard almost instantly.

Mob Drops (Skill Books)

Hostile mobs have a chance to drop specific Skill Books upon death: - Husk: Guard, Berserker, Endurance. - Wither Skeleton: Death Harvest, Stamina Pillager. - Skeleton/Stray: Technician, Sword Master, Emergency Escape. - Enderman: Parrying, Forbidden Strength, Phantom Ascent. - Creeper: Impact Guard, Hyper Vitality.