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Elytra Contrails Mechanics

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Contents (4)
  1. Trail Generation
  2. Twirling
  3. Next guides
  4. More in this wiki

Trail Generation

Trails are generated based on the movement of the Elytra's wingtips. The mod calculates the "Angle of Attack" to ensure trails spawn at the most realistic point. By default, trails only appear when the player is moving above a certain speed threshold, though this can be overridden in the settings.

Twirling

Twirling is a core mechanic that allows players to rotate their character model during flight. This is not just visual; the trails follow the rotation, allowing for the creation of complex spiral and helix shapes in the sky.

Feature Description
Helix Trails Created by constant twirling while moving forward.
Input Buffer Ensures twirls feel natural and responsive to key presses.
Camera Sync Optional setting to make the camera roll with the player during a twirl.