Elytra Contrails Mod — Configuration
General Settings
The General Settings menu controls the global behavior of the mod and how trails interact with the environment.
- Enable Mod: Global toggle to turn all trail rendering on or off.
- Render Distance: Determines how far away other players' trails will be rendered.
- Hide in First Person: Toggles whether you see your own trails while in first-person view.
- Snap to Wingtips: Prevents trails from "flickering" or lagging behind the model during high-speed maneuvers.
- Fade Close to Camera: Gradually fades trails as they get near the player's view to prevent screen clutter.
- Disable Trail Splines: If enabled, trails will appear as discrete segments rather than smooth curves (useful for a retro look or extreme performance saving).
- Force Hidden Entity Render Pass: A technical fix for first-person trail visibility issues in certain Minecraft versions.
Trail Specific Settings
These settings allow you to define the base appearance of your personal trails.
| Setting | Description | Range/Options |
|---|---|---|
| Trail Color | The primary color of the trail. | Hex Code / RGB Picker |
| Trail Alpha | The transparency of the trail. | 0.0 to 1.0 |
| Trail Width | How thick the trail appears. | 0.1 to 5.0 |
| Trail Length | How long the trail persists before disappearing. | Measured in ticks |
| Trail Texture | Choose from built-in textures (e.g., Pride flags, Solid, Gradient). | List of Textures |
| Glowing Trail | Makes the trail ignore lighting and glow in the dark. | Toggle |
| Wireframe Mode | Renders only the outlines of the trail segments. | Toggle |
Advanced Trail Specific Settings
For users who want total control, advanced settings provide dynamic behavior based on flight conditions.
- Width Variation (Jitter): Adds a random modifier to the trail width, creating a flickering or "unstable" energy effect.
- Speed-Dependent Transparency: Trails become more or less transparent based on how fast the player is flying.
- Speed-Dependent Width: Automatically thins or thickens the trail based on velocity.
- Gap Distance: Creates a physical gap between the wingtip and the start of the trail.
- Distance-Based Fade: Causes the trail to fade out smoothly at the very end of its length.
- XYZ Offsets: Manually adjust the spawn position of the trails relative to the wingtips. This is useful for fixing alignment on custom player skins or models.