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Elytra Contrails Mod — Configuration

General Settings

The General Settings menu controls the global behavior of the mod and how trails interact with the environment.

  • Enable Mod: Global toggle to turn all trail rendering on or off.
  • Render Distance: Determines how far away other players' trails will be rendered.
  • Hide in First Person: Toggles whether you see your own trails while in first-person view.
  • Snap to Wingtips: Prevents trails from "flickering" or lagging behind the model during high-speed maneuvers.
  • Fade Close to Camera: Gradually fades trails as they get near the player's view to prevent screen clutter.
  • Disable Trail Splines: If enabled, trails will appear as discrete segments rather than smooth curves (useful for a retro look or extreme performance saving).
  • Force Hidden Entity Render Pass: A technical fix for first-person trail visibility issues in certain Minecraft versions.

Trail Specific Settings

These settings allow you to define the base appearance of your personal trails.

Setting Description Range/Options
Trail Color The primary color of the trail. Hex Code / RGB Picker
Trail Alpha The transparency of the trail. 0.0 to 1.0
Trail Width How thick the trail appears. 0.1 to 5.0
Trail Length How long the trail persists before disappearing. Measured in ticks
Trail Texture Choose from built-in textures (e.g., Pride flags, Solid, Gradient). List of Textures
Glowing Trail Makes the trail ignore lighting and glow in the dark. Toggle
Wireframe Mode Renders only the outlines of the trail segments. Toggle

Advanced Trail Specific Settings

For users who want total control, advanced settings provide dynamic behavior based on flight conditions.

  • Width Variation (Jitter): Adds a random modifier to the trail width, creating a flickering or "unstable" energy effect.
  • Speed-Dependent Transparency: Trails become more or less transparent based on how fast the player is flying.
  • Speed-Dependent Width: Automatically thins or thickens the trail based on velocity.
  • Gap Distance: Creates a physical gap between the wingtip and the start of the trail.
  • Distance-Based Fade: Causes the trail to fade out smoothly at the very end of its length.
  • XYZ Offsets: Manually adjust the spawn position of the trails relative to the wingtips. This is useful for fixing alignment on custom player skins or models.