Dynamic Lights Mod — Guide
Light Sources
The mod comes pre-configured to support a wide variety of vanilla items and entities. Each source has a specific light level (0–15) associated with it.
Supported Items
| Item | Light Level | Notes |
|---|---|---|
| Torch | 15 | The standard for exploration. |
| Glowstone | 15 | High-intensity portable light. |
| Lantern | 15 | Works in both hands. |
| Soul Torch / Lantern | 10 | Dimmer, blue-tinted light. |
| Lava Bucket | 15 | Extremely bright but dangerous. |
| Glowstone Dust | 10 | Provides moderate light when held. |
| Redstone Dust | 8 | Faint red glow. |
| Powered Minecart | 15 | Useful for illuminating rail tunnels. |
| Jack o' Lantern | 15 | High-intensity light. |
Supported Entities
| Entity / State | Light Level | Behavior |
|---|---|---|
| Burning Mobs | 12 | Any mob currently on fire will emit light. |
| Primed Creeper | 15 | Creepers emit a progressive light pulse as they prepare to explode. |
| Flame Arrows | 10 | Arrows shot from a Flame-enchanted bow light up their flight path. |
| Blaze | 15 | Naturally emits light due to its fiery nature. |
| Magma Cube | 8 | Emits a faint glow from its core. |

Limitations
While powerful, the mod has specific limitations due to how Minecraft's engine handles light: * Water Sensitivity: Some items, like standard Torches, will not emit light if the player is submerged in water (unless configured otherwise). * Block Obstruction: Light may not emit correctly if the player is standing inside a non-air block, such as tall grass, spiderwebs, or thick foliage. * Waterfalls: Dynamic light typically only works in "full" water blocks; partial blocks or flowing waterfalls may not register the light source correctly. * Shaders: Some high-end shader packs that use their own lighting engines may conflict with or override the mod's visual effects.