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Dynamic Lights Mod — Configuration

Configuration & Modules

Dynamic Lights is highly modular. Each aspect of the mod can be toggled or fine-tuned via individual configuration files located in the /config/ folder of your Minecraft directory.

Module List

  • DynamicLights_thePlayer.cfg: Controls light emitted by the player's held items and armor.
  • DynamicLights_otherPlayers.cfg: Controls light emitted by other players in multiplayer.
  • DynamicLights_dropItems.cfg: Controls light emitted by items lying on the ground.
  • DynamicLights_entityClasses.cfg: Allows you to define custom light levels for any entity (modded or vanilla).
  • DynamicLights_mobEquipment.cfg: Enables mobs to emit light if they are holding a light-emitting item.
  • DynamicLights_onFire.cfg: Toggles light for entities that are burning.
  • DynamicLights_creepers.cfg: Specifically manages the light pulse of exploding Creepers.

Customizing Items

You can add any item (including those from other mods) to the "shining" list by editing the configuration files. Use the format ItemID=LightLevel. For example: minecraft:emerald_block=15 would make a held emerald block shine like a sun.

Controls & Commands

The mod is designed to be "plug-and-play," but it offers a few controls for in-game management.

  • Toggle Key: The default key is "L". Pressing this will instantly enable or disable all dynamic lighting effects. This is useful if you experience sudden frame rate drops in areas with many light sources.
  • Controls Menu: The toggle key can be rebound in the standard Minecraft Options > Controls menu.

Performance Tips

Because calculating light for moving objects is computationally expensive, the mod can impact FPS. To optimize performance: 1. Disable unnecessary modules (like flameArrows or otherPlayers). 2. Use the "L" key to turn off the mod in complex machinery areas or large mob farms. 3. Combine with optimization mods like Sodium or Rubidium for better rendering overhead.