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Dungeons Gear Mod — Reference

Melee Weapons

Melee weapons in Dungeons Gear are categorized by their reach, speed, and special abilities. Many weapons are 'Unique' variants of base types, offering higher stats or built-in enchantments.

Swords and Blades

Swords provide balanced combat stats. Unique variants often include elemental damage or speed buffs.

Weapon Base Damage Attack Speed Special Traits
Broadsword 7 1.6 High knockback
Claymore 9 0.8 Powerful pushback, slow swing
Cutlass 5 2.0 Reliable combo speed
Katana 6 1.8 High critical potential
Dark Katana 8 1.8 Extra damage to undead
Master's Katana 7 2.0 Increased critical hit chance

Axes and Hammers

Axes excel at single-target damage and shield breaking, while hammers provide massive area-of-effect impact.

Weapon Base Damage Attack Speed Special Traits
Double Axe 8 1.0 Spin attack (hits multiple targets)
Whirlwind 8 1.1 Casts shockwaves on hit
Great Hammer 10 0.7 Massive impact, high knockback
Stormlander 10 0.7 Chance to strike lightning on hit

Soul Weapons

Soul weapons are essential for players using Artifacts. They allow the player to collect 'Souls' from fallen enemies, which act as a resource for magical items.

  • Soul Knife: High damage, slow speed, +2 Soul Gathering.
  • Soul Scythe: Large swing area, +2 Soul Gathering.
  • Eternal Knife: Chance to gain souls on hit, +2 Soul Gathering.
  • Jailor's Scythe: Binds enemies in place, +2 Soul Gathering.

Ranged Weapons

Ranged weapons include a variety of Bows and Crossbows, many of which feature multi-shot capabilities or homing projectiles.

Bows

  • Shortbow: Fast firing, lower damage.
  • Longbow: High damage, slow draw time.
  • Hunting Bow: Causes pets to attack the target hit.
  • Power Bow: Extreme damage and knockback.
  • Sabrewing: Heals the user upon a successful hit.

Crossbows

  • Heavy Crossbow: High piercing and damage.
  • Rapid Crossbow: Extremely high fire rate.
  • Scatter Crossbow: Fires multiple bolts in a cone (similar to a shotgun).
  • Exploding Crossbow: Bolts explode on impact, dealing area damage.

Armor Sets

Armor in Dungeons Gear provides more than just protection; each set offers specific stat modifiers such as increased melee damage, artifact cooldown reduction, or soul gathering bonuses.

Armor Set Protection Toughness Unique Bonuses
Evocation Robe 10 1 -15% Artifact Cooldown, +15% Move Speed
Full Metal Armor 20 4 +30% Melee Damage, 35% Damage Reduction
Mercenary Armor 15 2 +20% Weapon Damage Boost Aura
Mystery Armor Variable Variable Randomly generated perks
Spider Armor 12 1 +25% Attack Speed, 3% Life Steal
Wither Armor 18 3 +50% Soul Gathering, 35% Damage Reduction

Enchantments

The mod adds dozens of enchantments that mirror the abilities found in Minecraft Dungeons. These can be applied via the Enchanting Table or found on Unique gear.

  • Anima Conduit: Heals the player for every soul absorbed.
  • Committed: Deals increased damage against already-damaged enemies.
  • Leeching: Heals the player for a percentage of a mob's max health upon killing it.
  • Radiance: Has a 20% chance to create a circular area of healing on every hit.
  • Rampaging: Killing a mob has a chance to increase attack speed temporarily.
  • Soul Siphon: Chance to grant extra souls when hitting an enemy.
  • Stunning: Chance to temporarily stun enemies, preventing movement or attack.
  • Swirling: The final hit in a combo performs a spin attack, hitting nearby enemies.
  • Thundering: Chance to strike lightning on hit (synergizes with Lightning Focus).