Dungeons Gear Mod — Reference
Melee Weapons
Melee weapons in Dungeons Gear are categorized by their reach, speed, and special abilities. Many weapons are 'Unique' variants of base types, offering higher stats or built-in enchantments.
Swords and Blades
Swords provide balanced combat stats. Unique variants often include elemental damage or speed buffs.
| Weapon | Base Damage | Attack Speed | Special Traits |
|---|---|---|---|
| Broadsword | 7 | 1.6 | High knockback |
| Claymore | 9 | 0.8 | Powerful pushback, slow swing |
| Cutlass | 5 | 2.0 | Reliable combo speed |
| Katana | 6 | 1.8 | High critical potential |
| Dark Katana | 8 | 1.8 | Extra damage to undead |
| Master's Katana | 7 | 2.0 | Increased critical hit chance |
Axes and Hammers
Axes excel at single-target damage and shield breaking, while hammers provide massive area-of-effect impact.
| Weapon | Base Damage | Attack Speed | Special Traits |
|---|---|---|---|
| Double Axe | 8 | 1.0 | Spin attack (hits multiple targets) |
| Whirlwind | 8 | 1.1 | Casts shockwaves on hit |
| Great Hammer | 10 | 0.7 | Massive impact, high knockback |
| Stormlander | 10 | 0.7 | Chance to strike lightning on hit |
Soul Weapons
Soul weapons are essential for players using Artifacts. They allow the player to collect 'Souls' from fallen enemies, which act as a resource for magical items.
- Soul Knife: High damage, slow speed, +2 Soul Gathering.
- Soul Scythe: Large swing area, +2 Soul Gathering.
- Eternal Knife: Chance to gain souls on hit, +2 Soul Gathering.
- Jailor's Scythe: Binds enemies in place, +2 Soul Gathering.
Ranged Weapons
Ranged weapons include a variety of Bows and Crossbows, many of which feature multi-shot capabilities or homing projectiles.
Bows
- Shortbow: Fast firing, lower damage.
- Longbow: High damage, slow draw time.
- Hunting Bow: Causes pets to attack the target hit.
- Power Bow: Extreme damage and knockback.
- Sabrewing: Heals the user upon a successful hit.
Crossbows
- Heavy Crossbow: High piercing and damage.
- Rapid Crossbow: Extremely high fire rate.
- Scatter Crossbow: Fires multiple bolts in a cone (similar to a shotgun).
- Exploding Crossbow: Bolts explode on impact, dealing area damage.
Armor Sets
Armor in Dungeons Gear provides more than just protection; each set offers specific stat modifiers such as increased melee damage, artifact cooldown reduction, or soul gathering bonuses.
| Armor Set | Protection | Toughness | Unique Bonuses |
|---|---|---|---|
| Evocation Robe | 10 | 1 | -15% Artifact Cooldown, +15% Move Speed |
| Full Metal Armor | 20 | 4 | +30% Melee Damage, 35% Damage Reduction |
| Mercenary Armor | 15 | 2 | +20% Weapon Damage Boost Aura |
| Mystery Armor | Variable | Variable | Randomly generated perks |
| Spider Armor | 12 | 1 | +25% Attack Speed, 3% Life Steal |
| Wither Armor | 18 | 3 | +50% Soul Gathering, 35% Damage Reduction |
Enchantments
The mod adds dozens of enchantments that mirror the abilities found in Minecraft Dungeons. These can be applied via the Enchanting Table or found on Unique gear.
- Anima Conduit: Heals the player for every soul absorbed.
- Committed: Deals increased damage against already-damaged enemies.
- Leeching: Heals the player for a percentage of a mob's max health upon killing it.
- Radiance: Has a 20% chance to create a circular area of healing on every hit.
- Rampaging: Killing a mob has a chance to increase attack speed temporarily.
- Soul Siphon: Chance to grant extra souls when hitting an enemy.
- Stunning: Chance to temporarily stun enemies, preventing movement or attack.
- Swirling: The final hit in a combo performs a spin attack, hitting nearby enemies.
- Thundering: Chance to strike lightning on hit (synergizes with Lightning Focus).