Dungeons Gear Mod — Guide
Artifacts
Artifacts are powerful active-use items that occupy specific slots or are held in the inventory. They generally operate on a cooldown or consume Souls.
Utility Artifacts
- Boots of Swiftness: Grants a temporary speed boost.
- Death Cap Mushroom: Greatly increases attack and movement speed for a short duration.
- Iron Hide Amulet: Provides a massive temporary boost to defense.
- Wind Horn: Knocks back and slows all nearby enemies.
Offensive Artifacts
- Corrupted Beacon: Consumes souls to fire a continuous high-damage beam.
- Lightning Rod: Consumes souls to strike a target location with lightning.
- Harvester: Consumes souls to create a giant explosion around the player.
- Firework Arrow: Converts the next arrow shot into an explosive firework.
Summoning Artifacts
- Tasty Bone: Summons a Wolf to fight alongside the player.
- Wonderful Wheat: Summons a Llama that spits at enemies.
- Golem Kit: Summons a powerful Soul Golem.
Mechanics
The Soul System
Certain weapons and armors possess the Soul Gathering stat. When a player kills a mob with a soul-gathering item equipped, they collect souls (tracked via a bar in the UI). These souls are required to power 'Soul Artifacts' like the Corrupted Beacon or the Harvester.
Artifact Cooldowns
Artifacts do not use durability. Instead, they have a cooldown period after use. This cooldown can be reduced by wearing specific armor sets (like the Battle Robe) or using the Cooldown enchantment.
Weapon Combos
Many melee weapons utilize a combo system. The damage and area of effect may change depending on whether the swing is the first, second, or third in a sequence. Enchantments like Swirling or Shockwave only trigger on the final hit of a combo.
Acquisition and Trading
Items from Dungeons Gear are integrated into the vanilla world through several methods:
- Loot Chests: Items can be found in Dungeon, Stronghold, Bastion, and Nether Bridge chests. The rarity of the gear scales with the difficulty of the structure.
- Villager Trading: * Weaponsmiths: Sell high-tier melee weapons and unique blades. * Fletchers: Sell specialized bows and crossbows. * Armorers: Sell heavy plate armors. * Leatherworkers: Sell robes and light utility armor. * Wandering Traders: Occasionally sell rare Artifacts or Unique gear for a high emerald cost.
- Mob Drops: Rare 'Unique' mobs or bosses have a small chance to drop gear from the mod upon death.