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Dungeons Gear Mod — Guide

Artifacts

Artifacts are powerful active-use items that occupy specific slots or are held in the inventory. They generally operate on a cooldown or consume Souls.

Utility Artifacts

  • Boots of Swiftness: Grants a temporary speed boost.
  • Death Cap Mushroom: Greatly increases attack and movement speed for a short duration.
  • Iron Hide Amulet: Provides a massive temporary boost to defense.
  • Wind Horn: Knocks back and slows all nearby enemies.

Offensive Artifacts

  • Corrupted Beacon: Consumes souls to fire a continuous high-damage beam.
  • Lightning Rod: Consumes souls to strike a target location with lightning.
  • Harvester: Consumes souls to create a giant explosion around the player.
  • Firework Arrow: Converts the next arrow shot into an explosive firework.

Summoning Artifacts

  • Tasty Bone: Summons a Wolf to fight alongside the player.
  • Wonderful Wheat: Summons a Llama that spits at enemies.
  • Golem Kit: Summons a powerful Soul Golem.

Mechanics

The Soul System

Certain weapons and armors possess the Soul Gathering stat. When a player kills a mob with a soul-gathering item equipped, they collect souls (tracked via a bar in the UI). These souls are required to power 'Soul Artifacts' like the Corrupted Beacon or the Harvester.

Artifact Cooldowns

Artifacts do not use durability. Instead, they have a cooldown period after use. This cooldown can be reduced by wearing specific armor sets (like the Battle Robe) or using the Cooldown enchantment.

Weapon Combos

Many melee weapons utilize a combo system. The damage and area of effect may change depending on whether the swing is the first, second, or third in a sequence. Enchantments like Swirling or Shockwave only trigger on the final hit of a combo.

Acquisition and Trading

Items from Dungeons Gear are integrated into the vanilla world through several methods:

  1. Loot Chests: Items can be found in Dungeon, Stronghold, Bastion, and Nether Bridge chests. The rarity of the gear scales with the difficulty of the structure.
  2. Villager Trading: * Weaponsmiths: Sell high-tier melee weapons and unique blades. * Fletchers: Sell specialized bows and crossbows. * Armorers: Sell heavy plate armors. * Leatherworkers: Sell robes and light utility armor. * Wandering Traders: Occasionally sell rare Artifacts or Unique gear for a high emerald cost.
  3. Mob Drops: Rare 'Unique' mobs or bosses have a small chance to drop gear from the mod upon death.