Default World Type Mod — Guide
Supported World Type IDs
To successfully configure the mod, the correct ID string must be used. Below is a list of standard Minecraft world type IDs and common modded IDs compatible with version 1.20.1.
Vanilla World Types
| World Type Name | ID String | Generation Style |
|---|---|---|
| Default | minecraft:normal |
Standard Minecraft terrain. |
| Superflat | minecraft:flat |
A flat world with no natural elevation. |
| Large Biomes | minecraft:large_biomes |
Standard terrain with biomes scaled up by 16x. |
| Amplified | minecraft:amplified |
Extreme height variations and floating islands. |
| Single Biome | minecraft:single_biome_surface |
The entire world consists of one chosen biome. |
Modded World Types
If you have world-generation mods installed, you can use their specific IDs. Common examples include:
* Biomes O' Plenty: biomesoplenty:biomesoplenty
* Skyblock Mods: skyblock:skyblock (ID varies by mod)
* Terraforged: terraforged:terraforged

Mechanics and Behavior
The mod operates by injecting a check into the GUI initialization of the "Create New World" screen.
Client-Side vs. Server-Side
- Client-Side: When installed on a client, the mod changes the default selection in the user interface. This is ideal for single-player modpacks.
- Server-Side: When installed on a dedicated server, the mod ensures that if the
server.propertiesfile does not specify alevel-type, the mod's configured default will take precedence during the initial world generation.
Interaction with Existing Worlds
This mod only affects the creation of new worlds. It does not alter the generation of existing chunks in a world that has already been created. If the configuration is changed after a world is generated, the new setting will only apply if a brand-new world is started.
Mod Compatibility
Default World Type is designed to be highly compatible with other mods. It does not modify the actual generation algorithms; it simply changes the pointer that tells Minecraft which algorithm to use. As long as the target world type is correctly registered in the game's registry, this mod can call it.
Items, Blocks, and Mobs
As a technical utility mod, Default World Type does not add any of the following: * Items: No new items or tools are added to the creative or survival inventories. * Blocks: No new blocks or decorative elements are introduced. * Mobs: No new creatures, entities, or NPCs are added to the game. * Structures: No new structures are generated by this mod itself.
The mod's footprint is entirely code-based, focusing on the logic of world initialization rather than content addition.