Biomancy Mod — Reference
Machinery & Processing
Biomancy features several "living" machines that breathe, digest, and process materials. These machines require Nutrients to function, which can be provided by feeding them raw meat or Nutrient Paste.
1. Digester
The Digester is the stomach of your laboratory. It converts food and plant matter into Nutrient Paste and Nutrient Bars. * Input: Any food item (including poisonous potatoes and modded foods). * Output: Nutrient Paste (used as fuel or food).
2. Decomposer
The Decomposer breaks down items into their base biological components. It is the primary way to obtain Flesh Bits, Bone Fragments, and Elastic Fibers. * Input: Almost any item (meat, plants, mob drops). * Output: Various biological components based on the input.
3. Bio-Forge
The Bio-Forge is the central crafting station for Biomancy. It features a unique interface where recipes are organized by category. * Requirement: Requires Nutrients to operate. * Function: Crafts living tools, armor, and decorative flesh blocks.
4. Bio-Lab
The Bio-Lab is used for advanced bio-alchemy and serum production. * Function: Combines essences and compounds into injectable serums.
5. Primordial Cradle
The Cradle is used to create life. By filling it with raw meat and a catalyst (like a Potion of Regeneration), it will spawn a Flesh Blob. * Catalysts: Different items added to the meat mix change the result (e.g., adding fangs creates a Hungry Flesh Blob).
Mobs & Entities
Biomancy adds several unique entities, most of which are created through the Primordial Cradle or occur as a result of flesh spreading.
Flesh Blobs
Flesh Blobs are the primary "livestock" of the mod. They can be fed food to increase their size.
| Variant | Behavior | Drops |
|---|---|---|
| Flesh Blob | Passive; grows when fed; avoids players. | Living Flesh |
| Hungry Flesh Blob | Hostile; hunts other mobs to grow automatically. | Living Flesh |
| Malignant Flesh Blob | Hostile; spreads Malignant Veins upon death. | Living Flesh, Acid |
| Primordial Flesh Blob | Hostile; immune to acid; provides sacrifices to the Cradle. | Living Flesh, Exotic Dust |
Flesh Animals
Through the use of Breeding Stimulants, standard animals can be mutated into their "Flesh" counterparts (Flesh Cow, Flesh Pig, etc.). These variants often provide higher yields of biological materials when harvested.
Tools & Weapons
Living tools in Biomancy do not have traditional durability. Instead, they consume Nutrients and can be "repaired" by feeding them raw meat directly in the inventory.
Ravenous Claws
A melee weapon that grows stronger with every kill. * Blood Charge: Killing mobs builds up a charge meter. * Awakened Mode: Press V to activate. Increases damage and grants lifesteal/bleed effects at the cost of Blood Charge. * Damage: 7 (Base), 11 (Exalted).
Caustic Gunblade
A hybrid weapon that switches between melee and ranged modes. * Ammo: Uses an internal acid chamber (10 shots) that regenerates over time. * Acid Coat: Right-click to coat the blade in acid, applying Armor Shred and Corrosion to targets.
Bio-Injector
The primary tool for bio-alchemy. It allows the player to select and inject serums into themselves or other entities. * Usage: Press V to open the serum selection radial menu. Right-click to inject a target; Shift+Right-click to self-inject.
Flesh Mounds & Structures
The Flesh Mound is a procedural, player-grown structure that serves as a living base or resource farm.
Growing a Mound
- Place a Primordial Cradle.
- Feed it Rotten Flesh and a Potion of Regeneration.
- Malignant Veins will begin to spread from the Cradle.
- Over time, these veins will consume soft blocks (dirt, grass) and replace them with Flesh Blocks, forming chambers and tunnels.
Environmental Influence
The shape of the mound is determined by the biome's temperature: * Hot Biomes: Mounds grow tall and narrow. * Cold Biomes: Mounds grow wide and flat.
Containment
Flesh growth can be contained using "hard" blocks like Cobblestone, Wood Planks, or Glass. The growth cannot replace blocks with a hardness equal to or greater than stone.