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Biomancy Mod — Guide

Getting Started

The journey into Biomancy begins with the acquisition of biological materials. Standard tools are insufficient for extracting the specialized components needed for advanced bio-engineering.

The Primordial Core

Before you can craft any Biomancy tools, you must create a Primordial Core. This item acts as the heart of your first tools and machines.

Ingredient Amount
Raw Beef 1
Raw Porkchop 1
Raw Chicken 1
Raw Mutton 1
Rotten Flesh 2
Spider Eye 1
Ender Pearl 2

The Flesh Plunderer

Once you have a Primordial Core, your first priority is crafting the Flesh Plunderer (also known as the Despoil Sickle). This weapon allows you to harvest unique biological drops from mobs.

  • Recipe: 1x Primordial Core + 3x Bones + 2x Any Raw Meat.
  • Function: Killing mobs with this tool yields specialized materials like Sharp Fangs, Bile Glands, and Sinew.

Resources & Materials

Using the Flesh Plunderer on various creatures provides the building blocks for all organic technology. Different mob types yield different resources.

Biological Drops

Material Source Mob Types Usage
Sharp Fang Predators (Wolves, Cats) Weapons, Decomposer
Sharp Claw Predators (Wolves, Cats) Bio-Forge, Ravenous Claws
Bile Gland Livestock (Cows, Pigs) Decomposer, Digester
Sinew Most Animals Elastic Fibers, Crafting
Bone Marrow Skeletons, Most Animals Bone Fragments, Serums
Volatile Gland Creepers Volatile Fluid, Explosives
Toxin Gland Spiders, Bees Toxin Extract, Serums
Withered Marrow Wither Skeletons Advanced Components

Processed Components

These items are primarily obtained by processing raw materials in the Decomposer: * Flesh Bits: Basic building material for flesh blocks. * Bone Fragments: Used in place of bones for organic recipes. * Elastic Fibers: Used for flexible organic constructs. * Mineral Fragments: Extracted from biological sources for hardening tissue. * Exotic Dust: Rare material used in high-tier bio-alchemy.

Bio-Alchemy & Serums

Serums are powerful biological agents crafted in the Bio-Lab. They are applied using the Bio-Injector.

Serum Effect
Rejuvenation Reverts an animal to its baby form.
Aging Forces a baby animal to grow up instantly.
Breeding Stimulant Forces animals to breed (may cause minor damage).
Enlargement Increases the size and HP of slimes and flesh blobs.
Shrinking Decreases the size of entities.
Absorption Grants 4 temporary absorption hearts to the user.
Cleansing Removes all status effects (stronger than milk).
Insomnia Cure Resets the player's insomnia timer to prevent Phantoms.
Frenzy Increases attack speed and damage but causes loss of control.