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BASE Mod — Guide

The Material System

The core of BASE is its Material System. This system allows the mod to dynamically create items and blocks for various metals and minerals if they are not already provided by other mods or if the user wishes to unify them.

How It Works

When a material (e.g., "Copper") is registered in the configuration, BASE automatically generates a suite of related items and blocks. These are all registered with the Ore Dictionary, allowing them to be used interchangeably in recipes from different mods. This prevents the player from having five different types of Copper Ingots taking up space in their chests.

Supported Materials

BASE can generate content for a wide variety of standard modded materials, including but not limited to: * Base Metals: Copper, Tin, Lead, Silver, Nickel, Aluminum, Zinc. * Alloys: Bronze, Steel, Invar, Electrum, Constantan, Mithril. * Precious Metals: Platinum, Iridium, Palladium. * Gems: Ruby, Sapphire, Peridot, Amber.

Technical Information

As a library mod, BASE does not add any mobs, biomes, or dimensions. Its primary purpose is technical stability and content generation for other mods.

Key Features for Developers: * ZenScript Support: Provides the backend for ContentTweaker to allow users to script their own items and blocks. * Registry Helpers: Simplifies the process of registering new game objects in a way that is compatible with both 1.11.2 and 1.12.2. * Color Handling: Includes a sophisticated color-tinting system that allows a single texture to be used for dozens of different metal types by applying a hex color code.