BackSlot Mod — Guide
Technical Details
BackSlot is built exclusively for the Fabric mod loader. It leverages the vanilla head item model renderer, which is the same system used to render pumpkins or skulls on a player's head, but redirected to the torso and waist bones of the player model.
Requirements
To function correctly, the mod requires the following environment: * Fabric API: Essential for the mod to interface with the base game. * Cloth Config API: Required for accessing the in-game configuration menu.
Because the mod relies on standard rendering hooks, it is generally compatible with shader packs and performance mods like Sodium, though specific '3D Skin' mods may require offset adjustments in the config to prevent visual clipping.
Core Mechanics
The mod functions by extending the player's inventory capabilities and utilizing the head item model renderer to display items.
Equipment Slots
Two new slots are added to the player's inventory screen, typically located near the armor or off-hand slots:
- Back Slot: Designed for primary or heavy weaponry. Items placed here appear vertically or diagonally across the player's back.
- Belt Slot: Designed for secondary weapons or tools. Items placed here appear attached to the player's waist/hip area.
Controls and Hotkeys
While items can be manually dragged into the slots via the inventory UI, the mod provides default keybinds for seamless transitions during gameplay:
| Action | Default Keybind | Description |
|---|---|---|
| Equip to Back | G |
Moves the item currently held in the main hand to the Back Slot. |
| Equip to Belt | Shift + G |
Moves the item currently held in the main hand to the Belt Slot. |
| Swap Item | G or Shift + G |
If the slot is already occupied, pressing the keybind will swap the held item with the holstered item. |