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Spells are constructed by combining three types of
Glyphs: Forms, Effects, and Augments.
Glyph Categories
- Forms: Determine how the spell is delivered (e.g., Projectile, Touch, Self, AOE).
- Effects: Determine what the spell does (e.g., Harm, Break, Ignite, Heal).
- Augments: Modify the properties of the spell (e.g., Amplify increases damage, Pierce allows projectiles to pass through targets).
Spellbook Tiers
- Novice Spellbook: Access to Tier 1
Glyphs. - Mage Spellbook: Access to Tier 2
Glyphs. Crafted with a Novice Spellbook, Diamonds, Quartz Blocks, and Blaze Rods. - Archmage Spellbook: Access to Tier 3
Glyphs. Requires a Mage Spellbook and a
Wilden Tribute (dropped by the Wilden Chimera boss).
Common Glyphs
| Tier | Glyph |
Type | Effect |
|---|---|---|---|
| 1 | Projectile | Form | Fires a magical bolt. |
| 1 | Break | Effect | Breaks blocks (equivalent to iron pickaxe). |
| 1 | Harm | Effect | Deals magic damage to entities. |
| 2 | AOE | Augment | Applies the effect in a radius. |
| 2 | Amplify | Augment | Increases the power/damage of the effect. |
| 3 | Orbit | Form | Spells circle the caster. |

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