Wizardry Golems Mod — Guide
Artifacts
The core of the mod lies in its 11+ new artifacts. These items are found in dungeon chests or traded from high-level Wizards. They do not just buff golems; they redefine what the Golemancy spells do.
| Artifact | Rarity | Effect |
|---|---|---|
| Ancient Emperor's Ring | Epic | Changes Summon Golem Swarm to summon a Terracotta Army. |
| Straythorn Amulet | Rare | Summons Straythorn Golems with improved AI that set traps and obstacles. |
| Forest Amulet | Rare | Summons Forest Golems that provide area-of-effect support in wooded biomes. |
| Melon Charm | Uncommon | Summons a Melon Golem that periodically heals its owner. |
| Flame Core | Rare | Empowers Fire Golems, giving them explosive attacks and fire trails. |
| Obsidian Heart | Epic | Summons high-durability Obsidian Golems with extreme knockback resistance. |
| Lightning Rod Charm | Rare | Summons Lightning Golems that strike enemies with bolts upon physical contact. |
| Woodland Totem | Common | Summons small, fast Wood Golems that act as distractions. |
Mechanics
Following AI
Unlike standard Electroblob's Wizardry summons (like Zombies or Skeletons) which wander aimlessly or stay near their spawn point, Golemancy minions are hard-coded to follow the player. If the player moves more than 16 blocks away, the golem will sprint to catch up. If the distance exceeds 32 blocks, they will teleport to the player's location.
Elemental Synergy
Since most Golemancy spells are Earth-based, wearing Earth Wizard Robes or using an Earth Wand will increase the duration and health of the summoned golems. Fire Golems similarly benefit from Fire-element potency buffs.
Modularity System
The mod checks the player's Baubles/Armor slots upon casting. If multiple Golemancy artifacts are equipped, the mod prioritizes them based on rarity (Epic > Rare > Uncommon). For example, if both the Melon Charm and the Ancient Emperor's Ring are equipped, the spell will summon the Terracotta Army.