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Tree Chop Mod — Configuration

In-Game Settings and UI

TreeChop features a robust in-game settings menu, typically accessed by pressing N or F6. This allows players to customize their experience without leaving the game.

Key Settings

  • Chopping Enabled: Toggles the entire mod on or off.
  • Felling Enabled: Toggles whether the whole tree breaks at once or just the chopped block.
  • Sneak Inverts: Changes whether sneaking enables or disables chopping.
  • Only Chop with Tool: If enabled, you must use an axe to trigger the chopping mechanic.
  • Trees Must Have Leaves: A safety feature that prevents you from accidentally "chopping" wooden structures that don't have leaf blocks attached.

Configuration

For server administrators, the mod provides extensive configuration via the treechop-common.toml file.

Chop Counting Algorithms

The mod allows you to choose how many chops a tree requires: 1. Logarithmic (Default): chops = a * log(blocks) + 1. This provides a balanced feel where large trees are harder but not tedious. 2. Linear: chops = (blocks * multiplier) + offset. Allows for a 1-to-1 ratio if desired. 3. Constant: Every tree takes the same number of chops regardless of size.

Option Default Description
maxTreeBlocks 512 The maximum number of logs a tree can have before the mod ignores it.
maxLeavesBlocks 1024 Limits how many leaves are destroyed during felling.
breakLeaves true Whether leaves should be destroyed when a tree is felled.
copyShearsEffect false If true, felling leaves will act as if you used shears (dropping the leaf block).

Commands

The mod includes several administrative commands for testing and server management:

  • /treechop chop <x> <y> <z>: Simulates a chop at the specified coordinates.
  • /treechop fell <x> <y> <z>: Instantly fells the tree at the specified coordinates.
  • /treechop configure: Opens the configuration menu (same as the hotkey).
  • /treechop reload: Reloads the configuration files from the disk.