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Thermal Foundation Mod — Guide

Materials and Alloys

Alloys are created by combining different metal dusts (Blends) and smelting them, or by using an Induction Smelter.

Alloy Composition Properties
Bronze 3 Copper + 1 Tin Durable, better than Iron tools.
Invar 2 Iron + 1 Nickel High durability, heat resistant.
Electrum 1 Gold + 1 Silver High enchantability, fast tools.
Constantan 1 Copper + 1 Nickel Used for heat-related components.
Signalum 3 Copper + 1 Silver + Redstone Extremely conductive, used in redstone tech.
Lumium 3 Tin + 1 Silver + Glowstone Emits light, used in lighting tech.
Enderium 3 Lead + 1 Diamond + Ender The ultimate material. Extremely durable and powerful.

Fluids

Thermal Foundation introduces several "technical" fluids that have unique world interactions.

  • Destabilized Redstone: Emits a redstone signal. The signal strength decreases as the fluid flows away from the source.
  • Energized Glowstone: Flows upward instead of downward. Emits a high light level.
  • Resonant Ender: Teleports entities that touch it to random nearby locations.
  • Primal Mana: A rare, magical fluid with unpredictable effects on the environment.
  • Elemental Fluids: (Pyrotheum, Cryotheum, Aerotheum, Petrotheum) These are extremely dangerous fluids that can set fires, freeze water, or cause explosions depending on their type.

Mechanics and Equipment

Explosives

Thermal Foundation adds a variety of specialized TNT-like explosives: * PNT: A standard industrial explosive. * Slime Explosive: Causes massive knockback without destroying blocks. * Redstone Explosive: Triggers redstone components in a large radius. * Glacial Explosive: Freezes water and puts out fires in the blast zone. * Tectonic Explosive: Highly effective at breaking stone and ores while leaving other blocks intact.

Augments

While most Augments are used in Thermal Expansion machines, Foundation provides the base logic for them. Augments allow players to upgrade tools and equipment with specialized features like increased area of effect or improved efficiency.

Mobs

Thermal Foundation adds three unique elemental mobs, often referred to as the "Thermal Elementals." These mobs are counterparts to the vanilla Blaze and inhabit specific biomes.

Blizz

  • Spawn: Cold and snowy biomes (Tundra, Snowy Plains, Glaciers).
  • Health: 20 (x10 hearts)
  • Behavior: Hostile. Hovers and shoots "Blizz Bolts" that deal damage and apply the Chilled effect (Slowness and reduced attack damage).
  • Drops: Snowballs (0-3), Blizz Rod (0-1), Blizz Cube (rare).

Blitz

  • Spawn: Sandy or windy biomes (Deserts, Savannas, Plains).
  • Health: 20 (x10 hearts)
  • Behavior: Hostile. Flies and shoots "Blitz Bolts" that deal damage and apply the Shocked effect (reduced attack speed and movement speed).
  • Drops: Niter (0-1), Blitz Rod (0-1), Blitz Moat (rare).

Basalz

  • Spawn: Mountainous or rocky biomes (Peaks, Caves, Badlands).
  • Health: 20 (x10 hearts)
  • Behavior: Hostile. Hovers and shoots "Basalz Bolts" that deal damage and apply the Sundered effect (increases damage taken by the player).
  • Drops: Pulverized Obsidian (0-1), Basalz Rod (0-1), Basalz Shard (rare).
Mob Biome Effect Primary Drop
Blizz Snowy/Cold Chilled (Slowness) Blizz Rod
Blitz Desert/Plains Shocked (Weakness) Blitz Rod
Basalz Mountains Sundered (Armor Pen) Basalz Rod

Ores and World Generation

Thermal Foundation adds several ores to the Overworld. In 1.19.2 and 1.20.1, these ores follow the modern Minecraft height distribution.

Metal Ores

  • Tin Ore: Found between Y=20 and Y=120. Used primarily for Bronze and basic machine components.
  • Lead Ore: Found between Y=-60 and Y=40. Often found alongside Silver. Used for radiation shielding and Enderium.
  • Silver Ore: Found between Y=-60 and Y=40. Used for high-conductivity alloys like Signalum.
  • Nickel Ore: Found between Y=-40 and Y=120. Used for Invar and Constantan.

Mineral Resources

  • Sulfur: Found near lava pools or as a byproduct of processing other ores. Used in explosives and Pyrotheum.
  • Niter (Saltpeter): Found in sandstone or deserts. Used for gunpowder and Aerotheum.
  • Cinnabar: A rare resource obtained from processing Gold or Redstone ores. Used to increase ore processing yields in machines.

Tools and Armor

Thermal Foundation provides full sets of tools and armor for most of its metals. It also adds specialized utility suits.

Specialty Suits

  • Hazmat Suit: Provides immunity to fire, lava damage, and various negative status effects. Essential for working with Pyrotheum.
  • Diving Suit: Grants underwater breathing and increased movement speed while submerged.
  • Beekeeper Suit: Protects the wearer from bee stings and related damage (useful for forestry/apiculture mods).

Utility Tools

  • Crescent Hammer: The signature wrench of the Thermal Series. Used to rotate blocks, dismantle machines instantly (Sneak + Right Click), and configure sides.
  • Sickles: Used to clear large areas of plants and leaves at once.
  • Hammers: 3x3 mining tools (if enabled/available via add-ons).
  • Insightful Crystal: Stores experience points for the player to use later.