Swing Through Grass — Guide
How It Works
The rule is based on collision. Plants like tall grass, ferns, flowers, saplings and vines have no collision box - you can walk straight through them. When you left-click while aiming at one of these no-collision plants, the swing does not stop on the plant. Instead the game looks past it:
- If a mob or other attackable entity is in line behind the plant, your attack hits that entity for normal melee damage.
- If a solid block sits behind the plant, your left-click is applied to that block (you begin mining it) instead of breaking the plant.
- The plant itself is never broken by the swing - it stays rooted in the ground.
Solid blocks are unaffected: aiming at stone, dirt, or any block with a real collision shape mines it exactly as normal.
Affected Plants
The feature applies to small, walk-through (no-collision) foliage, including:
- Short grass and tall grass
- Ferns and large ferns
- Flowers (dandelions, poppies, tulips, and other small flowers)
- Saplings
- Seagrass and other thin water plants
- Vines and similar hanging or ground foliage
Any plant you can already walk through is a candidate. Plants and blocks that do have collision (such as a cactus, a sweet-berry bush hitbox, or any solid block) are treated normally and are mined or interacted with as usual.
In Combat
Fighting in overgrown areas becomes much smoother:
- Attack mobs standing in grass - aim at the mob through the grass and swing; the mob takes damage and the grass survives.
- No more accidental weeding mid-fight - you stop wasting swings clearing the plants between you and your target.
- Works on any attackable entity the swing can reach behind the plant, just like a normal melee hit.
Your weapon, enchantments, and damage are unchanged - only the plant that used to block the hit is ignored.
Mining & Harvesting
Gathering is also cleaner:
- Mine the block behind a plant - aim through a fern or flower at the dirt, stone, or ore behind it, and your click starts breaking that block instead of the plant.
- Stop destroying decoration - you can dig around flower beds and grassy terrain without flattening every plant first.
- Normal mining is untouched - solid blocks break at their usual speed; only the no-collision plant in front of them is skipped.
Tips
- Aim slightly into the foliage at the target behind it - the swing finds the block or mob on the other side automatically.
- Great for jungle, forest, and plains combat, where mobs constantly path through tall grass.
- Use it while terraforming to mine terrain behind decorative plants without clearing them.
- If you actually want to clear grass, remember the attack will pass through it - use the plant's normal break interaction (or a tool action) to remove it instead.