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Compatibility
The patches attach to specific methods in the game's own code, so they are checked against the exact game version they ship for. A patch whose target no longer exists is dropped from the build rather than shipped broken.
The mod does not touch rendering, world generation output, entity behaviour or save data, so it sits alongside other mods without interfering. Because the patches replace whole methods in a few places, another mod that rewrites the same method could conflict; such a case would show up immediately at startup rather than silently.