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Instead of only one "size" value, Pehkui exposes many independent scale types so you can control exactly how an entity grows or shrinks. Set base when you just want a normal, all-around size change; use the others for finer effects.
| Type | Effect |
|---|---|
base |
Overall size — the simplest option, affects everything at once |
width |
How wide the entity is |
height |
How tall the entity is |
model_width / model_height |
Visual model size without changing the hitbox |
motion |
Movement speed |
reach |
How far the entity can interact and attack |
jump_height |
How high it can jump |
step_height |
How tall a block it can step over without jumping |
Because these are separate, you can combine them — for example a mob that is visually huge but still moves quickly, or one that is small but has a long reach.








