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Scaling an entity does more than change how it looks:
- Hitbox grows or shrinks with the entity, so larger targets are easier to hit and smaller ones are harder.
- Reach increases for big entities, letting a giant attack or interact from farther away.
- Step height rises with size, so a large entity can walk over fences and full blocks that would normally stop it.
- Fall damage is reduced for small entities, and small sizes let them fit through gaps as little as part of a block tall.
- Movement feels different — a giant covers ground with each step, while a tiny creature looks fast and frantic.
These physical effects are what make the mod useful for boss-style giants, pet-sized companions, and puzzle or adventure scenarios.








