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Rendering Engines in NoCubes

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NoCubes offers multiple rendering algorithms to suit different aesthetic preferences and performance needs. These can be toggled in the configuration menu.

Algorithm Description Best For
Surface Nets The modern default algorithm. It creates a smooth surface while preserving more of the original block's structural integrity. General gameplay, ravines, and cliffs.
Marching Cubes A classic isosurface extraction algorithm that produces highly organic, rounded shapes. Rolling hills and extremely smooth landscapes.
OldNoCubes A legacy renderer based on the original 1.7.10 version of the mod. Players seeking a nostalgic look or specific performance profiles.

Comparison of smooth terrain algorithms in a cave system