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Collision Logic
In vanilla Minecraft, collisions are strictly cubic. NoCubes changes this by implementing Accurate Collisions. When both the client and server have the mod installed, the game calculates the player's physical position based on the smooth mesh rather than the underlying cubes. This allows players to walk up smooth slopes without the "stepping" motion typical of vanilla stairs or slabs.
Block Interaction
Blocks are still "square at heart." When you mine a block, you are still removing a 1x1x1 cube from the world data. The mod dynamically updates the surrounding mesh to reflect the missing block.
- Selection Boxes: The black outline shown when looking at a block can be
configured to be either a standard cube or a "Smooth Selection Box" that follows the contours of the rendered terrain.








