Mob Grinding Utils — Reference
Mob Spawner
The Mob Spawner block is the heart of the farm - it clones a chosen mob over and over.
- Set the target with a Mob Swab. Right-click a living mob with a Mob Swab to sample its type, then apply the swab to the spawner to lock in what it produces.
- Feed it experience. The spawner runs on stored experience (supplied via an XP Tank), spending it to keep producing copies of the sampled mob.
- Continuous output. Once set and fueled, it spawns that mob type directly above itself, ready to be pushed into your kill zone.
Because you choose the mob, you can build a farm for exactly the drops you want - bones, string, gunpowder, rotten flesh, or rarer mob loot.
Killing Blocks: Spikes & Saw
Two blocks turn herded mobs into loot:
Spikes
- Iron Spikes are placed on the floor and damage mobs that walk or are pushed onto them.
- Spikes also drop the mob's experience, so the XP can be collected rather than lost.
- Mobs killed by spikes do not count as player kills, which keeps the farm fully automatic.
- Diamond-tier spikes deal more damage for tougher mobs.
Saw
- The Saw is a spinning blade that slices any mob passing over or beside it.
- It works well at the end of a fan-driven corridor, cutting down the stream of mobs as they arrive.
- Like spikes, it lets the farm run hands-free.
Pick spikes for a flat kill floor, or the saw for a powered blade at the end of a conveyor path.
Other Tools & Upgrades
Supporting items round out the kit:
- Mob Swab - sample a living mob's type, then apply it to a Mob Spawner to set what it produces.
- Sieve - process certain materials as part of resource gathering.
- Saw upgrades - improve the killing blade's reach or power.
- Tank upgrades - increase the storage capacity of the XP Tank and Absorption Hopper.
Craft these as you scale up, turning a small starter farm into a high-throughput mob grinder.
Building a Mob Farm
A typical automatic farm comes together like this:
- Capture or find the mob you want, then swab it with a Mob Swab.
- Place a Mob Spawner, apply the swab to set its target, and supply it with experience from an XP Tank.
- Lay out Fans so their airflow pushes the spawned mobs along a floor toward a single point.
- At that point, place Spikes or a Saw to kill the herded mobs automatically.
- Set an Absorption Hopper within range to collect every drop into a chest and route the XP into the XP Tank.
- Add an XP Solidifier to bank surplus experience as solid blocks you can carry.
The whole loop runs with no redstone - design it once and it spawns, herds, kills, collects and banks on its own.