Millenaire Mod — Guide
Cultures
Each culture in Millénaire has unique architecture, language, food, and specialized items.
Norman (French)
Based on 11th-century Normandy. They focus on heavy stone and timber-frame architecture. They are known for producing superior tools and armor. * Specialties: Cider, Calvados, Norman Broadswords, and heavy armor. * Key Buildings: Forteresse (Fort), Abbaye (Abbey), Manoir (Manor).
North Indian (Hindi)
Based on the Ganges Valley. They utilize mud bricks and sandstone. They are masters of agriculture and spice production. * Specialties: Rice, Curry, Turmeric, and ornate statues. * Key Buildings: Qila (Fort), Mahal (Palace), Mandir (Temple).
Mayan (Yucatec)
Based on the pre-Columbian civilization. They build massive stone pyramids and focus on maize farming. * Specialties: Maize, Obsidian tools, and Macuahuitl (war clubs). * Key Buildings: Great Pyramid (Noah Mul), Temple of the Sun.
Japanese (Japanese)
Based on the Heian period. They use paper walls and thatch roofs, transitioning to stone tiles as they grow. * Specialties: Rice, Sake, Udon, Katana (Tachi), and Yumi bows. * Key Buildings: Yashiki (Manor), Bukkyou Mura (Religious village).
Byzantine (Greek)
Based on the Eastern Roman Empire. They use elaborate tiles and mosaics. * Specialties: Wine, Silk, Grapes, and Byzantine Maces. * Key Buildings: Chorio (Village), Orthodox Church.
Inuit (Inuktitut)
Found in snowy biomes, they live in igloos and sod houses. * Specialties: Whale meat, Fur clothes, and Kakivak spears. * Key Buildings: Iglu (Igloo), Shaman's Hut.
Seljuk Turk (Turkish)
Added in later versions, they feature Middle Eastern architecture with elaborate carpets. * Specialties: Pide, Lokum (Turkish Delight), and Pistachios. * Key Buildings: Caravanserai, Seljuk Mosque.
Mechanics
Reputation
Village Growth
Villages grow by collecting resources (Wood, Stone, Iron, etc.) in their central chests. Once they have enough, a builder will automatically start a new project or upgrade an existing building. Players can accelerate this by selling the required materials to the village.
Diplomacy
Villages can have several diplomatic states with each other: * Trade: Villages exchange goods via traveling merchants. * Neutral: No interaction. * Conflict: Occasional skirmishes between guards. * War: Full-scale raids where soldiers attempt to kill the rival leader and loot the village.
Summoning & Negation
- Summoning Wand: Used on a Gold Block to generate a new village of your choice. Used on an Obsidian block to generate a random village.
- Wand of Negation: Found in village centers or bandit towers. Using it on a village's central block will 'erase' the NPCs, leaving the buildings for the player to occupy.
Creation Quest
The Creation Quest is a multi-chapter storyline triggered by reaching 'Friend of the Village' status with specific cultures.
- Chapter 1 (The Sadhu): Triggered in Indian villages. Players must assist a forest hermit (Sadhu) with botanical samples and ancient epics to learn about the world's creation.
- Chapter 2 (The Alchemist): Triggered in Norman villages. Involves helping a Norman Alchemist with explosive experiments and dimensional anomalies.
- Chapter 3 (The Fallen King): Triggered in Mayan villages. Focuses on the history of the Mayan people and their fallen deities.
Completion of a chapter typically grants the player the 'Natural Leader' title for that culture, allowing them to found their own controlled 'Seigneurie' or 'Jaagiir' settlements.