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Millenaire Mod — Guide

Contents (14)
  1. Cultures
  2. Norman (French)
  3. North Indian (Hindi)
  4. Mayan (Yucatec)
  5. Japanese (Japanese)
  6. Byzantine (Greek)
  7. Inuit (Inuktitut)
  8. Seljuk Turk (Turkish)
  9. Mechanics
  10. Reputation
  11. Village Growth
  12. Diplomacy
  13. Summoning & Negation
  14. Creation Quest

Cultures

Each culture in Millénaire has unique architecture, language, food, and specialized items.

Norman (French)

Based on 11th-century Normandy. They focus on heavy stone and timber-frame architecture. They are known for producing superior tools and armor. * Specialties: Cider, Calvados, Norman Broadswords, and heavy armor. * Key Buildings: Forteresse (Fort), Abbaye (Abbey), Manoir (Manor).

North Indian (Hindi)

Based on the Ganges Valley. They utilize mud bricks and sandstone. They are masters of agriculture and spice production. * Specialties: Rice, Curry, Turmeric, and ornate statues. * Key Buildings: Qila (Fort), Mahal (Palace), Mandir (Temple).

Mayan (Yucatec)

Based on the pre-Columbian civilization. They build massive stone pyramids and focus on maize farming. * Specialties: Maize, Obsidian tools, and Macuahuitl (war clubs). * Key Buildings: Great Pyramid (Noah Mul), Temple of the Sun.

Japanese (Japanese)

Based on the Heian period. They use paper walls and thatch roofs, transitioning to stone tiles as they grow. * Specialties: Rice, Sake, Udon, Katana (Tachi), and Yumi bows. * Key Buildings: Yashiki (Manor), Bukkyou Mura (Religious village).

Byzantine (Greek)

Based on the Eastern Roman Empire. They use elaborate tiles and mosaics. * Specialties: Wine, Silk, Grapes, and Byzantine Maces. * Key Buildings: Chorio (Village), Orthodox Church.

Inuit (Inuktitut)

Found in snowy biomes, they live in igloos and sod houses. * Specialties: Whale meat, Fur clothes, and Kakivak spears. * Key Buildings: Iglu (Igloo), Shaman's Hut.

Seljuk Turk (Turkish)

Added in later versions, they feature Middle Eastern architecture with elaborate carpets. * Specialties: Pide, Lokum (Turkish Delight), and Pistachios. * Key Buildings: Caravanserai, Seljuk Mosque.

Mechanics

Reputation

Village Growth

Villages grow by collecting resources (Wood, Stone, Iron, etc.) in their central chests. Once they have enough, a builder will automatically start a new project or upgrade an existing building. Players can accelerate this by selling the required materials to the village.

Diplomacy

Villages can have several diplomatic states with each other: * Trade: Villages exchange goods via traveling merchants. * Neutral: No interaction. * Conflict: Occasional skirmishes between guards. * War: Full-scale raids where soldiers attempt to kill the rival leader and loot the village.

Summoning & Negation

  • Summoning Wand: Used on a Gold Block to generate a new village of your choice. Used on an Obsidian block to generate a random village.
  • Wand of Negation: Found in village centers or bandit towers. Using it on a village's central block will 'erase' the NPCs, leaving the buildings for the player to occupy.

Creation Quest

The Creation Quest is a multi-chapter storyline triggered by reaching 'Friend of the Village' status with specific cultures.

  1. Chapter 1 (The Sadhu): Triggered in Indian villages. Players must assist a forest hermit (Sadhu) with botanical samples and ancient epics to learn about the world's creation.
  2. Chapter 2 (The Alchemist): Triggered in Norman villages. Involves helping a Norman Alchemist with explosive experiments and dimensional anomalies.
  3. Chapter 3 (The Fallen King): Triggered in Mayan villages. Focuses on the history of the Mayan people and their fallen deities.

Completion of a chapter typically grants the player the 'Natural Leader' title for that culture, allowing them to found their own controlled 'Seigneurie' or 'Jaagiir' settlements.