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Upon reaching Tier 3, you must choose one of four factions. Joining a faction grants unique spells and
artifacts but makes members of opposing factions hostile toward you.
Council of Wizards
Focuses on traditional wizardry, mana efficiency, and defense. Allies include Spellbreakers and Witch Hunters.
- Key Artifact:
Arcane Crown (increases max mana and clears debuffs) - Unique Spell: Mana Shield (converts incoming damage into mana loss)
The Fey
Focuses on nature, trickery, and mobility. Allies include Mushroom Soldiers and Pixies.
- Key Artifact:
Spectral Elytra (mana-fueled infinite flight) - Unique Spell: Greater Invisibility (hides armor and held items)
The Demons
Focuses on fire, destruction, and the Nether. Allies include Imps and Lantern Wraiths.
- Key Artifact:
Hellfire Staff (buffs fire spells and turns flames green) - Unique Spell: Nethergate (creates a temporary portal to the Nether)
The Undead
Replaces the mana system with Souls. Souls do not regenerate passively; you must kill mobs to harvest them. Undead players burn in sunlight unless wearing a helmet.
- Key Artifact:
Horn of the Grave (summons undead allies) - Unique Spell: Possession (allows you to control the movement of a target mob)












