Lost Eclipse Mod — Reference
Core Mechanics
Leveling and Stats
Upon entering the world, players begin at Level 1. Experience is gained by defeating mobs. Each level up grants stat points that can be invested into four primary attributes:
| Stat | Primary Effects |
|---|---|
| Strength | Increases melee damage and physical defense. |
| Dexterity | Increases ranged damage, attack speed, and movement speed. |
| Intelligence | Increases magic damage, maximum mana, and mana regeneration. |
| Vitality | Increases maximum health and health regeneration. |
Classes
Players can specialize their playstyle through a skill tree. While the mod allows for hybrid builds, the primary archetypes are: * Warrior: Focuses on Strength and Vitality, utilizing heavy armor and maces. * Archer: Focuses on Dexterity, utilizing bows and light armor. * Mage: Focuses on Intelligence, utilizing staves and magical glyphs.
Mana and Stamina
Magical weapons and certain abilities consume Mana, which regenerates over time based on Intelligence. Physical actions and certain heavy attacks may consume Stamina, requiring players to manage their resources during prolonged combat.
Mobs and Bosses
Mobs in Lost Eclipse are not static; they spawn with levels and rarities that determine their health, damage, and abilities.
Common Monsters
- Goblins: Small, fast enemies often found in groups. Variants include Scouts (ranged) and Warriors (melee).
- Orcs: High-health bruisers that deal heavy physical damage.
- Undead Variants: Skeletons and Zombies often spawn with specialized gear and higher levels in dark areas.
Bosses
Bosses are found at the end of massive dungeons or at the top of towers. They feature multiple combat stages and unique AI behaviors. * The Eclipse Guardian: A powerful boss guarding high-tier loot in central dungeon chambers. * Tower Lords: Found at the apex of procedurally generated towers, these bosses must be defeated to unlock the highest rarity chests.
Items and Equipment
Item Rarities
Equipment dropped by mobs or found in chests follows a color-coded rarity system. Higher rarities have more random stat modifiers (affixes).
| Rarity | Color | Description |
|---|---|---|
| Common | White | Basic stats, no extra modifiers. |
| Uncommon | Green | 1-2 minor modifiers. |
| Rare | Blue | 2-3 significant modifiers. |
| Epic | Purple | 4+ modifiers, high base stats. |
| Legendary | Orange | Unique powerful effects and maximum modifiers. |
| Mythic | Red | The rarest tier with game-breaking potential. |
Weapon Types
- Daggers: Very high attack speed but low range and base damage.
- Maces: Slow, heavy-hitting weapons that can stun enemies.
- Staves: Used to cast spells; requires mana to function.
- Bows: Standard ranged option, scaling heavily with Dexterity.
Consumables
- Loot Bags: Dropped by mobs; right-click to open and receive random equipment.
- Scrolls & Glyphs: Used to cast one-time spells or learn permanent abilities.
- Orbs of Rerolling: Rare items that allow players to reset the random stats on a piece of gear.
Blocks and Ores
Lost Eclipse adds several new blocks primarily used in its custom structures and for crafting RPG-specific items.
- Eclipse Ore: A rare ore found deep underground used to craft base RPG gear and upgrade components.
- Dungeon Bricks: Highly blast-resistant blocks that make up the walls of generated towers and dungeons.
- Rune Stones: Decorative and functional blocks found in magical biomes or structures.