Lost Eclipse Mod — Guide
World Generation
The mod significantly alters world exploration by adding massive, complex structures.
Dungeons
Procedurally generated underground complexes. They are filled with spawners, traps, and loot chests. The deeper the dungeon, the higher the level of the mobs inside.
Towers
Tall structures that generate on the surface. Each floor increases in difficulty, culminating in a boss fight at the top. Towers are the most reliable source of high-tier equipment.
Area Leveling
Difficulty is determined by the distance from the world spawn point (0,0). * 0 - 1000 blocks: Level 1-10 mobs. * 1000 - 5000 blocks: Level 10-30 mobs. * 5000+ blocks: High-level endgame content.