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KUDA Shaders utilizes several advanced rendering techniques to achieve its look:
- Tonemapping: A custom color-grading process that ensures colors remain natural and balanced, avoiding the over-saturation common in other shader packs.
- Ambient Occlusion: Adds soft shadows in corners and crevices where light would naturally be blocked, adding significant depth to structures.
- Specular Mapping: Allows certain materials (like iron blocks or wet stone) to have a "shiny" or reflective property.
- YCoCg Compression: Used in the internal code to optimize color data processing, though it can be toggled if it causes issues with specific armor glints.












