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Mob Health Scaling

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Mobs gain extra health based on the Area Difficulty. There are four primary scaling modes:

  1. ADD: Adds a flat amount of health based on difficulty (e.g., +20 HP regardless of base health).
  2. MULTI: Multiplies the mob's base health by a factor derived from difficulty.
  3. MULTI_HALF: Multiplies health, but the multiplier is reduced for mobs that already have high base health (default mode).
  4. MULTI_QUARTER: A more conservative version of MULTI_HALF for minimal scaling on bosses.