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Scaling Health Difficulty Mechanics

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Contents (4)
  1. Difficulty Types
  2. Area Difficulty Calculation Modes
  3. Next guides
  4. More in this wiki

The core of the mod is the Difficulty system, which is tracked at three levels: Player, Global, and Area.

Difficulty Types

  • Player Difficulty: An individual value for each player that increases slowly over time (default: 0.0016 per second). It can also increase by killing mobs or decrease upon death, depending on configuration.
  • Global Difficulty: A world-wide value that affects all players equally. It typically increases at a set rate regardless of player activity.
  • Area Difficulty: When a mob spawns, the mod calculates the difficulty of that specific location. This is used to determine the mob's health and damage bonuses.

Area Difficulty Calculation Modes

Mode Description
AVERAGE The average difficulty of all players within the search radius.
WEIGHTED_AVERAGE Similar to average, but players closer to the spawn point have a higher impact.
MIN_LEVEL Uses the lowest difficulty level among nearby players.
MAX_LEVEL Uses the highest difficulty level among nearby players.
DISTANCE_FROM_SPAWN Difficulty is based solely on how many blocks the spawn point is from the world origin.
DISTANCE_FROM_ORIGIN Difficulty is based on the distance from coordinates (0,0,0).
DISTANCE_AND_TIME A combination of weighted average player difficulty and distance from spawn.