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Savage and Ravage Mechanics & Raids

Java EditionModGuides 13FAQ 12Items 16Blocks 13Mobs 10Projectiles 2Recipes 23Related mods 59
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Contents (5)
  1. The Sinister Horn & Bad Omen
  2. Raid Overhaul
  3. Blast Protection
  4. Next guides
  5. More in this wiki

The Sinister Horn & Bad Omen

In Savage and Ravage, the Bad Omen effect is no longer automatically applied upon killing a Raid Captain. Instead, the Captain will drop a Sinister Horn.

  1. Obtaining: Kill an Illager Captain (the one with the banner)
  2. Activation: Hold right-click to blow the horn
  3. Effect: You receive Bad Omen. If you are inside a village, the raid begins immediately

Raid Overhaul

Raids are significantly more difficult. The wave composition is changed to include:

  • Wave 1-3: Standard Vindicators and Pillagers, now joined by Tricksters
  • Wave 4-6: Introduction of Griefers and Executioners
  • Wave 7+: Iceologers and multiple Executioners appear, alongside Ravagers

Blast Protection

Because of the high frequency of TNT and Creepie explosions, the mod encourages the use of Blast-Proof Plating. This can be applied to any armor set via a Smithing Table to provide a permanent reduction in explosion-based knockback and damage.