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Nomowanderer Wiki & Guide

Java EditionMod

Adds a sign, rug, and talisman that prevent wandering traders from approaching and soliciting at your base.

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Contents (7)
  1. Guides
  2. Processes
  3. Items
  4. Blocks
  5. Commands
  6. Frequently asked questions

Guides

Step-by-step, in-game.

Recipes

Every recipe the mod adds, grouped by how it is made.

Crafting · 3

Items

Blocks

Commands

Chat commands this mod registers, and what each one does.

CommandWhat it does
/function nomowanderer:setup_rug
/function nomowanderer:setup_sign
/function nomowanderer:setup_spawncap
/function nomowanderer:setup_talisman

Frequently asked questions

What does the Nomowanderer Mod actually do?
It adds three items — the Anti-Solicitor Talisman, the No Soliciting Sign, and the Trader Rug — that stop wandering traders from approaching and offering trades at your base. Place or hold them where you don't want traders to bother you.
How do I get started with Nomowanderer?
Craft any of the three items (the sign, rug, or talisman) and place or carry it near the area you want protected. Once it's active, wandering traders will avoid that spot instead of walking up to you.
What's the difference between the sign, rug, and talisman?
All three block trader solicitation, but they differ in how you use them: the sign and rug are placed in the world as blocks, while the talisman is an item you keep on you. Pick based on whether you want a fixed protected zone or personal protection that travels with you.
How do I craft the Anti-Solicitor Talisman, No Soliciting Sign, and Trader Rug?
Each item has its own recipe using common early-game materials, and the exact ingredients are shown in your recipe book or JEI/REI once you have the mod installed. Check the crafting guide in your recipe viewer for the precise layout.
Do wandering traders still spawn if I use Nomowanderer?
Yes — by default the mod stops traders from approaching and soliciting at your base, but it doesn't necessarily remove them from the world entirely. You can configure it so traders still spawn elsewhere if you want them to exist without bothering you.
How do I configure Nomowanderer so traders still spawn somewhere?
Open the mod's config file and adjust the options that control trader spawning and blocking radius. This lets you keep traders in the world while preventing them from reaching your protected area.
Can I use commands to manage wandering trader blocking?
Yes, the mod includes commands for managing how traders are blocked. Use them to check or change blocking behavior without editing config files by hand.
Why are wandering traders still showing up at my base?
The most common cause is that your sign, rug, or talisman isn't placed or held close enough to the area you want protected, or it's outside its effective range. Make sure the item is active and positioned where traders actually approach.
Does Nomowanderer work with other mods and is it performance-friendly?
It's a lightweight mod that only affects wandering trader behavior, so it generally plays well with other mods and has minimal performance impact. Conflicts are rare, but if trader-related mods behave oddly, check load order and configs.
Does the talisman work if I keep it in my inventory or do I need to hold it?
The talisman protects you as long as it's active in your possession, so you don't need to hold it in your hand. Keep it in your inventory and it will block trader solicitation around you.