Get the files on 9Minecraft
| Option | What it does |
|---|---|
beaconRangeLvl1 | Sets the color of the level 1 beacon range overlay |
beaconRangeLvl2 | Sets the color of the level 2 beacon range overlay |
beaconRangeLvl3 | Sets the color of the level 3 beacon range overlay |
beaconRangeLvl4 | Sets the color of the level 4 beacon range overlay |
blockGridOverlayColor | Sets the color of the block grid overlay |
spawnRealLazyOverlayColorColor for the "lazy-loaded" real spawn chunks overlay, Magenta - Mob Caps only (aka lazy/border chunk) | Sets the overlay color for lazy real spawn spots |
spawnPlayerLazyOverlayColorColor for the "lazy-loaded" spawn chunks overlay of how the spawn chunks would be if the spawn were to be at the player' | Sets the overlay color for lazy player spawn spots |
spawnRealRedstoneOverlayColorColor for the "redstone-only" real spawn chunks overlay, Yellow - Redstone Processing (Default: off) | Sets the overlay color for redstone-related real spawn spots |
spawnPlayerRedstoneOverlayColorColor for the "redstone-only" spawn chunks overlay of how the spawn chunks would be if the spawn were to be at the playe | Sets the overlay color for redstone-related player spawn spots |
spawnRealOuterOverlayColorColor for the 1.14+ outer loaded real spawn chunks overlay, Purple - Outer limits for chunk loading, for things like | Sets the overlay color for outer real spawn spots |
spawnPlayerOuterOverlayColorColor for the 1.14+ outer loaded spawn chunks overlay of how the spawn chunks would be if the spawn were to be at the pl | Sets the overlay color for outer player spawn spots |
conduitRangeColor for the Conduit Range overlay | Sets the color of the Conduit Range overlay |
conduitRangeOutlinesColor for the Conduit Range overlay lines | Sets the color of the Conduit Range overlay lines |
spawnRealEntityOverlayColorColor for the entity-processing real spawn chunks overlay Blue - Entity Processing | Sets the overlay color for real entity spawn spots |
spawnPlayerEntityOverlayColorColor for the entity-processing spawn chunks overlay of how the spawn chunks would be if the spawn were to be at the pla | Sets the overlay color for player-entity spawn spots |
randomTicksFixedOverlayColorColor for the fixed-point random ticked chunks overlay | Sets the overlay color for fixed random tick positions |
lightningRodRangeColor for the Lightning Rod attraction range overlay (128-block radius) | Sets color of the Lightning Rod attraction range overlay |
lightningRodDamageZoneColor for the Lightning Rod mob damage zone overlay (6×12×6 box) | Sets color of the Lightning Rod mob damage zone overlay |
randomTicksPlayerOverlayColorColor for the player-following random ticked chunks overlay | Sets the overlay color for random ticks around the player |
regionOverlayColorColor for the region file overlay | Sets the color used to draw the selected region overlay |
slimeChunksOverlayColorColor for the slime chunks overlay | Sets the overlay color highlighting slime chunks |
spawnableColumnHeightsOverlayColorColor for the spawnable sub-chunks overlay | Sets the overlay color for spawnable column height markers |
shapeAdjustableSpawnSphereDefault color for the "Adjustable Spawn Sphere" overlay. The color can be changed for each sphere via its configuration | Toggles rendering of the adjustable spawn sphere shape |
shapeCanDespawnSphereDefault color for the "Can Despawn Sphere" overlay. The color can be changed for each sphere via its configuration GUI. | Toggles rendering of the sphere where mobs can despawn |
shapeCanSpawnSphereDefault color for the "Can Spawn Sphere" overlay. The color can be changed for each sphere via its configuration GUI. | Toggles rendering of the sphere where mobs can spawn |
shapeDespawnSphereDefault color for the "Despawn Sphere" overlay. The color can be changed for each sphere via its configuration GUI. | Toggles rendering of the mob despawn sphere shape |
shapeSphereBlockyDefault color for the blocky/block-based Sphere renderer. The color can be changed for each sphere via its configuration | Toggles rendering of the blocky sphere shape overlay |
shapeBoxDefault color for the Box shape The color can be changed for each shape via its configuration GUI. | Toggles rendering of the box shape overlay |
shapeCircleDefault color for the Circle renderer. The color can be changed for each shape via its configuration GUI. | Toggles rendering of the circle shape overlay |
shapeConeDefault color for the Cone renderer. The color can be changed for each shape via its configuration GUI. | Toggles rendering of the cone shape overlay |
shapeDiamondPyramidDefault color for the Diamond Pyramid renderer. The color can be changed for each shape via its configuration GUI. | Toggles rendering of the diamond pyramid shape overlay |
shapeLineBlockyDefault color for the Line (Blocky) renderer. The color can be changed for each shape via its configuration GUI. | Toggles rendering of the blocky line shape overlay |
shapeOctagonPyramidDefault color for the Octagon Pyramid renderer. The color can be changed for each shape via its configuration GUI. | Toggles rendering of the octagon pyramid shape overlay |
shapePyramidDefault color for the Pyramid renderer. The color can be changed for each shape via its configuration GUI. | Toggles rendering of the pyramid shape overlay |
shapeRhombusDefault color for the Rhombus renderer. The color can be changed for each shape via its configuration GUI. | Toggles rendering of the rhombus shape overlay |
shapeSquareDefault color for the Square renderer. The color can be changed for each shape via its configuration GUI. | Toggles rendering of the square shape overlay |
textColorInfo line text color | Sets the color of the overlay text |
lightLevelMarkerBlockLit | The color for the safe (during day) spots marker |
lightLevelMarkerDark | The color for the spawnable spots marker |
lightLevelMarkerDim | The color for the "dim" marker (user-definable level) |
lightLevelMarkerSkyLit | The color for the safe (during day) spots marker |
lightLevelNumberBlockDark | The color for the spawnable spots number of the block light value |
lightLevelNumberBlockDim | The color for the "dim" (user-definable level) block light number |
lightLevelNumberBlockLit | The color for the safe spots number of the block light value |
lightLevelNumberSkyDark | The color for the spawnable spots number of the sky light value |
lightLevelNumberSkyDim | The color for the "dim" (user-definable level) sky light number |
lightLevelNumberSkyLit | The color for the safe spots number of the sky light value |
textBackgroundColor | Sets the background color behind overlay text |
openConfigGuiA hotkey to open the in-game Config GUI | Hotkey that opens the in-game Config GUI |
setDistanceReferencePointA hotkey to store the player's current position as the reference point for the distance info line type | Hotkey storing the player's position as the distance reference point |
itemModelTooltipsAdds Custom Item Model Identifier Tooltips By default, this will only display anything not in the Vanilla Namespace | Enables tooltips showing item model information |
axolotlTooltipsAdds the Axolotl variant name to the bucket tooltip | Adds the Axolotl variant name to bucket tooltips |
lodestoneTooltipsAdds the dimension and block position of a Lodestone Compass | Toggles showing extra tooltip info for lodestones |
customModelTooltipsAdds the first entry of any Custom Model Data | Adds the first Custom Model Data entry to item tooltips |
honeyTooltipsAdds the honey level to the tooltip of Bee Hive and Bee Nest items | Enables extra tooltip info about honey bottle contents |
beeTooltipsAdds the number of contained bees to the tooltip of Bee Hive and Bee Nest items | Adds contained bee count to Bee Hive and Bee Nest tooltips |
bundleTooltipsAdds the number of contained items to the tooltip of a Bundle, Similar to the original Vanilla behavior, but you can als | Adds contained item count to Bundle tooltips |
foodTooltipsAdds the nutrition and saturation values of Food items | Enables extra tooltip info about food hunger and saturation values |
bundleDisplayRowWidthAdjust the Row Width size of the Bundle Preview display, Anything smaller or larger will cause texture display problems. | Sets row width of the Bundle preview display, affecting texture layout |
villagerTextScaleAdjust the scaling of the Villager Overlay text plates | Adjusts scaling of Villager Overlay text plates |
workerThreadProfileAdjust the Worker Thread performance metrics as follows: MAX - 16 tasks per cycle (20ms yield) DEFAULT - 8 tasks per cyc | Sets worker thread task count per cycle for performance tuning |
beaconRangeOverlayCheckPrimaryEffect | Only renders beacon range overlay if beacon has an active primary effect |
biomeOverlayRange | Sets the horizontal chunk radius for the biome border overlay |
biomeOverlayRangeVertical | Sets the vertical sub-chunk radius rendered for the Biome Border Overlay |
biomeOverlaySingleColor | Toggles rendering the biome overlay in a single color |
blockGridOverlayMode | Sets the render mode for the block grid overlay |
blockGridOverlayRadius | Sets the radius of the block grid lines overlay |
blockPosFormat | Selects the formatting style for displayed block positions |
bundleDisplayBgColor | Tints the Bundle display background texture with the bundle's dye color |
bundleDisplayRequireShift | Requires holding shift to show the Bundle preview tooltip |
bundlePreview | Renders a preview of Bundle contents when hovering over a Bundle while holding shift |
bundleTooltipsFillLevel | Sets max contained items shown in bundle tooltips for display purposes |
lightningRodRangeOverlayCombineQuadsCombine adjacent quads for better performance. Disable for more accurate rendering at extreme distances. | Merges lightning rod range overlay quads into fewer combined shapes |
conduitRangeOverlayCombineQuads | Toggles the "Combine Quads" rendering mode for the Conduit Overlay |
conduitRangeOverlayOutlines | Toggles the "Render Lines" rendering mode for the Conduit Overlay |
conduitRangeOverlayThrough | Toggles the "Render Through" rendering mode for the Conduit Overlay |
translationModeConfigure the Translation 'Mode' to be used. Follow Vanilla, Follow MaLiLib, Independent, or OFF. | Selects translation source: Vanilla, MaLiLib, Independent, or OFF |
coordinateFormat | Selects the formatting style for displayed coordinates |
copperAgingMode | Sets the display format for copper golem aging time |
dateFormatMinecraft | Toggles using Minecraft's date format for the date display |
dateFormatString | Sets the Java DateTimeFormatter pattern for real time display |
dateFormatType | Selects the formatter preset for displaying real time |
debugDevelopmentMode | Enables the Vanilla Development Mode toggle |
debugMessages | Enables some debug messages in the game console |
debugRendererPathFindingEnablePointWidth | Enables point width rendering for the path finding debug renderer |
disableVanillaBeeTooltipsDisable the Vanilla Beehive tooltips if you wish to use the MiniHUD version | Disables the Vanilla Beehive tooltips if you wish to use the MiniHUD version |
displayFileOpsFeedbackDisplay file operation confirmation feedback. Example: Deleting a file will display a message confirming that the op | Displays file operation confirmation feedback, such as when deleting a file |
displayEndClock | Enables the display of The End World Clock for the Info lines |
dontClearStoredSeedOnDimensionChangeDon't clear the stored world seed when just changing dimensions. Some mods may use per-dimension seeds, so you may need | Don't clear the stored world seed when just changing dimensions |
durationFormatString | Sets the Java DurationFormatUtils pattern for duration display |
durationFormatType | Selects the formatter preset for displaying time durations |
entityDataSyncBackupOpenToLanEnable `entityDataSyncBackup` Open-To-Lan packet handling override for other players | Enables entityDataSyncBackup Open-To-Lan packet handling override for other players |
hudStatusEffectsShiftEnable the shifting of text lines rendering on the TOP_RIGHT while Status Effects are active. If this is disabled, statu | Shifts the HUD when status effect icons are displayed |
translationTryBaseLanguageEnable tracking MaLiLib's configured language. Leave this disabled to customize MiniHUD's language independently. You | Tracks MaLiLib's configured language instead of customizing MiniHUD's language independently |
inventoryPreviewVillagerBGColorEnable/Disable the Background Color display for the Villager Trades based upon their Profession. | Sets the background color for villager inventory previews |
inventoryPreviewEnabledEnable/Disable the Inventory Preview Feature Made so you can individually enable / disable this feature | Toggles whether the inventory preview overlay is shown |
shulkerDisplayEnderChestEnables Ender Chest display similar to the Shulker Box Display. | Toggles showing ender chest contents in the preview |
mapPreviewEnables rendering a preview of the map, when you hold shift while hovering over a map item | Toggles the map preview overlay display |
shulkerBoxPreviewEnables rendering a preview of the Shulker Box contents, when you hold shift while hovering over a Shulker Box item | Toggles the shulker box contents preview display |
itemModelTooltipsShowVanillaEnables showing the Vanilla Item Model tooltips, such as 'minecraft:stone' | Also shows item model tooltips for vanilla items |
spawnPlayerOuterOverlayEnabledEnables the Player-Following render for the Outer Spawn Radius Border (Purple) | Toggles the player spawn outer overlay |
spawnPlayerRedstoneOverlayEnabledEnables the Player-Following render for the Redstone Spawn Radius Border (Yellow) | Toggles the player spawn redstone overlay |
spawnRealOuterOverlayEnabledEnables the Real World Spawn render for the Outer Spawn Radius Border (Brown) | Toggles the real spawn outer overlay |
spawnRealRedstoneOverlayEnabledEnables the Real World Spawn render for the Redstone Spawn Radius Border (Yellow) | Toggles the real spawn redstone overlay |
shulkerDisplayBgColorEnables tinting/coloring the Shulker Box display background texture with the dye color of the box | Sets the background color of the shulker box preview |
enableVanillaDebugRendererFix | Enables a fix for the Vanilla debug renderer |
enableVanillaDebugRenderThroughFix | Enables a fix for Vanilla debug rendering through blocks |
entityDataSync | Toggles using the Servux Entity Data Sync protocol for entity data |
entityDataSyncBackup | Toggles the Vanilla NBT Query fallback, which needs operator privileges |
entityDataSyncCacheRefresh | Sets the entity data cache refresh interval as a fraction of a second |
entityDataSyncCacheTimeout | Sets how long the entity cache keeps records, in seconds |
entityDataSyncLoadNbt | Loads synced server NBT data into the client world, may conflict with other mods |
fontScaleFont scale factor for the info line HUD. Default: 0.5 | Sets the size multiplier for HUD text rendering |
infoLinesUsesNbtForce the Info Lines data to strictly use the Raw NBT data. This setting helps ensure compatibility with other mods by r | Forces info lines to read raw NBT data for mod compatibility |
hudDataSync | Toggles using the Servux HUD Data Sync protocol for info line data |
hudAlignment | Sets the alignment of the info line HUD |
lightLevelCollisionCheckIf enabled, then the Light Level overlay is not rendered if there is any block with a collision box in the way. Note: | Hides light level overlay when blocks obstruct the view |
lightLevelAutoHeightIf enabled, then the Light Level overlay will be automatically raised to render on top of the block's shape. Note: Thi | Raises light level overlay above block shapes automatically |
lightLevelRenderThroughIf enabled, then the Light Level overlay will be rendered through blocks | Renders light level overlay through blocks instead of only visible faces |
slimeChunkRenderThroughIf enabled, then the Slime Chunk Bounding Boxes will be rendered through blocks | Toggles rendering the slime chunk overlay through blocks |
slimeChunkTopToPlayerIf enabled, then the slime chunk overlay's top position is set to the player's y-position when the overlay is turned on. | Toggles rendering slime chunk overlay from top to player |
structuresRenderOutlinesWhiteIf enabled, then the Structure Bounding Box Outlines will be rendered in White, instead of following their configured st | Toggles rendering structure outlines in white |
structuresRenderThroughIf enabled, then the Structure Bounding Boxes will be rendered through blocks | Toggles rendering structures through blocks |
structuresRenderOutlinesIf enabled, then the Structure Bounding Boxes will be rendered with outlines | Toggles rendering outlines for structures |
offsetSubtitleHudIf the Info Lines HUD is set to the bottom right corner, and subtitles are enabled, then the subtitles will be offset to | Offsets the subtitle HUD position to avoid overlap |
lightLevelNumberRotationIf true, then the light level numbers will rotate according to the player's current facing | Rotates the light level number text on screen |
inventoryPreview | Key that activates the inventory preview feature |
inventoryPreviewToggleScreen | Opens a screen for inventory preview with mouse tooltips |
lightLevelColoredNumbers | Toggles colored versus white numbers in the Light Level overlay |
lightLevelMarkerCondition | Sets when the colored light level marker is rendered |
lightLevelMarkers | Selects which colored marker type the Light Level overlay uses |
lightLevelMarkerSize | Sets the size of the light level colored marker |
lightLevelNumberCondition | Sets when the light level number is shown in the overlay |
lightLevelNumberOffsetBlockX | Sets the relative X offset of the block light level number |
lightLevelNumberOffsetBlockY | Sets the relative Y offset of the block light level number |
lightLevelNumberOffsetSkyX | Sets the relative X offset of the sky light level number |
lightLevelNumberOffsetSkyY | Sets the relative Y offset of the sky light level number |
lightLevelNumbers | Selects which light level number(s) the overlay renders |
lightLevelRange | Sets the block range for rendering the light level overlay |
lightLevelRenderOffset | Sets the render offset for the light level overlay to avoid z-fighting |
lightLevelThresholdDim | Sets the maximum light level considered "dim" |
lightLevelThresholdSafe | Sets the light level at or above which spawns are considered safe |
lightLevelUnderWater | Toggles rendering the light level overlay while underwater |
serverNbtRequestRateLimit request rate for server entity data syncer | Limits how often server entity NBT data sync requests are sent |
mainRenderingToggle | Turns all MiniHUD rendering on or off, including info lines and overlays |
mapPreviewRequireShift | Requires holding shift to show the Map Preview |
mapPreviewSize | Sets the size of the rendered map previews |
moveShapeToPlayerMove the currently selected shape to the player's (or the camera's) current location | Moves the selected shape to the player's or camera's location |
villagerOfferPriceThresholdOnly show villager offers with prices below this ratio Set to 1.0 to display all offers | Hides villager offers priced above this ratio; 1.0 shows all |
villagerOfferLowestPriceNearbyOnly show villager offers with the lowest price for the same enchantment | Only shows villager offers with the lowest price for same enchantment |
shapeEditorOpens the Shape Editor GUI for the selected shape | Opens the Shape Editor GUI for the selected shape |
requiredKeyRequire holding this key to render the HUD | Requires holding this key to render the HUD |
requireSneakRequire the player to be sneaking to render the info line HUD | Requires the player to be sneaking to render the info line HUD |
sortLinesReversedReverse the line sorting order | Reverses the order of the sorted info lines |
translationLanguageSet MiniHUD's language independently of Minecraft's Language setting. Requires MaLiLib's translationOverrides to be | Sets MiniHUD's language independently of Minecraft's language setting |
villagerOfferHighestLevelOnlyShow only villager offers for the highest level enchanted books | Shows only the highest-level enchanted book offers from villagers |
villagerConversionTicksShow the conversion ticks for zombie villagers | Displays remaining ticks until a zombie villager finishes converting |
villagerOfferPriceRangeShow the price range of villager offers for enchanted books | Shows the price range of villager enchanted book offers |
villagerOfferEnchantmentBooksShow villager offers for enchanted books | Shows enchanted book offers from villagers |
shulkerDisplayRequireShift | Requires holding shift to show the Shulker Box preview |
slimeChunkOverlayRadius | Sets the chunk radius for the slime chunk overlay; -1 uses render distance |
sortLinesByLengthSort the lines by their text's length | Sorts the info lines by their text length |
spawnableColumnHeightsOverlayRadius | Sets the block radius for rendering the spawnable column heights overlay |
speedUnits | Sets the unit used to display speed values |
textPosXText X position from the screen edge (default: 4) | Sets the HUD text X position from the screen edge |
textPosYText Y position from the screen edge (default: 4) | Sets the HUD text Y position from the screen edge |
timeDayDivisorThe divisor value for the modulo of the day time | Sets the divisor for the day time modulo calculation |
timeTotalDivisorThe divisor value for the modulo of the total world time | Sets the divisor for the total world time modulo calculation |
useTextBackgroundUse a solid background color behind the text | Toggles a solid background color behind the text |
useCustomizedCoordinateFormatUse the customized coordinate format string | Toggles use of the customized coordinate format string |
infoBeeCount | Shows the number of bees in a hive or nest |
infoBiome | Shows the biome name at the player's position |
infoBiomeRegistryName | Shows the biome's registry name at the player's position |
infoBlockBreakSpeed | Shows how fast the targeted block breaks |
infoBlockInChunk | Shows the targeted block's position within its chunk |
infoBlockPosition | Shows the coordinates of the targeted block |
infoBlockProperties | Shows block state properties of the targeted block |
infoChunkPosition | Shows the chunk coordinates of the player |
infoChunkSections | Shows chunk section information for the current chunk |
infoChunkSectionsLine | Shows a single line of chunk section information |
infoChunkUpdates | Shows the chunk update count for the current chunk |
infoComparatorOutput | Shows the comparator output signal strength of a block |
infoCoordinates | Shows the player's current coordinates |
infoCoordinatesScaled | Shows the player's coordinates scaled by a factor |
infoDifficulty | Shows the current world difficulty |
infoDimensionId | Shows the current dimension's identifier |
infoDistance | Shows the distance from the reference point |
infoDolphinTreasure | Shows whether dolphin treasure hunting is active |
infoEntities | Toggles the on-screen display of nearby entity counts |
infoEntitiesClientWorld | Toggles showing entity counts only from the client world |
infoEntityHomePos | Toggles display of an entity's home position coordinates |
infoEntityRegistryName | Toggles showing an entity's registry name in the info overlay |
infoEntityVariant | Toggles display of an entity's variant type |
infoFacing | Toggles showing the direction the player is facing |
infoFPS | Toggles display of the current frames per second |
infoFurnaceXp | Toggles showing experience stored in a looked-at furnace |
infoHoneyLevel | Toggles display of a bee nest's honey level |
infoHorseJump | Toggles showing a horse's jump strength |
infoHorseSpeed | Toggles showing a horse's movement speed |
infoLightLevel | Toggles display of the light level at the player's position |
infoLoadedChunksCount | Toggles showing how many chunks are currently loaded |
infoLookingAtBlock | Toggles display of the block the player is looking at |
infoLookingAtBlockInChunk | Toggles showing the looked-at block's position within its chunk |
infoLookingAtEffects | Toggles display of status effects on the looked-at entity |
infoLookingAtEntity | Toggles display of the entity the player is looking at |
infoLookingAtPlayerExp | Toggles showing a looked-at player's experience level |
infoMemoryUsage | Toggles display of the game's current memory usage |
infoMobCaps | Toggles showing mob spawn cap counts per category |
infoPandaGene | Toggles display of a panda's hidden genes |
infoParticleCount | Toggles showing the number of active particles |
infoPing | Toggles display of the player's server ping |
infoPlayerExperience | Toggles showing the player's experience points and level |
infoRegionFile | Toggles display of the region file for the current chunk |
infoRotationPitch | Toggles showing the player's vertical look angle |
infoRotationYaw | Toggles showing the player's horizontal look angle |
infoSculkWarningLevel | Toggles display of sculk sensor warning level |
infoServerTPS | Toggles showing the server's ticks per second |
infoServux | Toggles display of Servux server integration data |
infoSlimeChunk | Toggles showing whether the current chunk is a slime chunk |
infoSpeed | Toggles display of the player's movement speed |
infoSpeedAxis | Toggles showing speed broken down per axis |
infoSpeedHV | Toggles showing horizontal and vertical speed separately |
infoSprinting | Toggles display of whether the player is sprinting |
Other settings in this file
2 more options the mod ships without its own description. Names are taken straight from the config file.
- lightLevelSkipBlockCheck
- useFontShadow








