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MiniHUD — Configuration

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Every setting in the mod config file, with what it changes.

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OptionWhat it does
beaconRangeLvl1Sets the color of the level 1 beacon range overlay
beaconRangeLvl2Sets the color of the level 2 beacon range overlay
beaconRangeLvl3Sets the color of the level 3 beacon range overlay
beaconRangeLvl4Sets the color of the level 4 beacon range overlay
blockGridOverlayColorSets the color of the block grid overlay
spawnRealLazyOverlayColorColor for the "lazy-loaded" real spawn chunks overlay, Magenta - Mob Caps only (aka lazy/border chunk)Sets the overlay color for lazy real spawn spots
spawnPlayerLazyOverlayColorColor for the "lazy-loaded" spawn chunks overlay of how the spawn chunks would be if the spawn were to be at the player'Sets the overlay color for lazy player spawn spots
spawnRealRedstoneOverlayColorColor for the "redstone-only" real spawn chunks overlay, Yellow - Redstone Processing (Default: off)Sets the overlay color for redstone-related real spawn spots
spawnPlayerRedstoneOverlayColorColor for the "redstone-only" spawn chunks overlay of how the spawn chunks would be if the spawn were to be at the playeSets the overlay color for redstone-related player spawn spots
spawnRealOuterOverlayColorColor for the 1.14+ outer loaded real spawn chunks overlay, Purple - Outer limits for chunk loading, for things likeSets the overlay color for outer real spawn spots
spawnPlayerOuterOverlayColorColor for the 1.14+ outer loaded spawn chunks overlay of how the spawn chunks would be if the spawn were to be at the plSets the overlay color for outer player spawn spots
conduitRangeColor for the Conduit Range overlaySets the color of the Conduit Range overlay
conduitRangeOutlinesColor for the Conduit Range overlay linesSets the color of the Conduit Range overlay lines
spawnRealEntityOverlayColorColor for the entity-processing real spawn chunks overlay Blue - Entity ProcessingSets the overlay color for real entity spawn spots
spawnPlayerEntityOverlayColorColor for the entity-processing spawn chunks overlay of how the spawn chunks would be if the spawn were to be at the plaSets the overlay color for player-entity spawn spots
randomTicksFixedOverlayColorColor for the fixed-point random ticked chunks overlaySets the overlay color for fixed random tick positions
lightningRodRangeColor for the Lightning Rod attraction range overlay (128-block radius)Sets color of the Lightning Rod attraction range overlay
lightningRodDamageZoneColor for the Lightning Rod mob damage zone overlay (6×12×6 box)Sets color of the Lightning Rod mob damage zone overlay
randomTicksPlayerOverlayColorColor for the player-following random ticked chunks overlaySets the overlay color for random ticks around the player
regionOverlayColorColor for the region file overlaySets the color used to draw the selected region overlay
slimeChunksOverlayColorColor for the slime chunks overlaySets the overlay color highlighting slime chunks
spawnableColumnHeightsOverlayColorColor for the spawnable sub-chunks overlaySets the overlay color for spawnable column height markers
shapeAdjustableSpawnSphereDefault color for the "Adjustable Spawn Sphere" overlay. The color can be changed for each sphere via its configurationToggles rendering of the adjustable spawn sphere shape
shapeCanDespawnSphereDefault color for the "Can Despawn Sphere" overlay. The color can be changed for each sphere via its configuration GUI.Toggles rendering of the sphere where mobs can despawn
shapeCanSpawnSphereDefault color for the "Can Spawn Sphere" overlay. The color can be changed for each sphere via its configuration GUI.Toggles rendering of the sphere where mobs can spawn
shapeDespawnSphereDefault color for the "Despawn Sphere" overlay. The color can be changed for each sphere via its configuration GUI.Toggles rendering of the mob despawn sphere shape
shapeSphereBlockyDefault color for the blocky/block-based Sphere renderer. The color can be changed for each sphere via its configurationToggles rendering of the blocky sphere shape overlay
shapeBoxDefault color for the Box shape The color can be changed for each shape via its configuration GUI.Toggles rendering of the box shape overlay
shapeCircleDefault color for the Circle renderer. The color can be changed for each shape via its configuration GUI.Toggles rendering of the circle shape overlay
shapeConeDefault color for the Cone renderer. The color can be changed for each shape via its configuration GUI.Toggles rendering of the cone shape overlay
shapeDiamondPyramidDefault color for the Diamond Pyramid renderer. The color can be changed for each shape via its configuration GUI.Toggles rendering of the diamond pyramid shape overlay
shapeLineBlockyDefault color for the Line (Blocky) renderer. The color can be changed for each shape via its configuration GUI.Toggles rendering of the blocky line shape overlay
shapeOctagonPyramidDefault color for the Octagon Pyramid renderer. The color can be changed for each shape via its configuration GUI.Toggles rendering of the octagon pyramid shape overlay
shapePyramidDefault color for the Pyramid renderer. The color can be changed for each shape via its configuration GUI.Toggles rendering of the pyramid shape overlay
shapeRhombusDefault color for the Rhombus renderer. The color can be changed for each shape via its configuration GUI.Toggles rendering of the rhombus shape overlay
shapeSquareDefault color for the Square renderer. The color can be changed for each shape via its configuration GUI.Toggles rendering of the square shape overlay
textColorInfo line text colorSets the color of the overlay text
lightLevelMarkerBlockLitThe color for the safe (during day) spots marker
lightLevelMarkerDarkThe color for the spawnable spots marker
lightLevelMarkerDimThe color for the "dim" marker (user-definable level)
lightLevelMarkerSkyLitThe color for the safe (during day) spots marker
lightLevelNumberBlockDarkThe color for the spawnable spots number of the block light value
lightLevelNumberBlockDimThe color for the "dim" (user-definable level) block light number
lightLevelNumberBlockLitThe color for the safe spots number of the block light value
lightLevelNumberSkyDarkThe color for the spawnable spots number of the sky light value
lightLevelNumberSkyDimThe color for the "dim" (user-definable level) sky light number
lightLevelNumberSkyLitThe color for the safe spots number of the sky light value
textBackgroundColorSets the background color behind overlay text
openConfigGuiA hotkey to open the in-game Config GUIHotkey that opens the in-game Config GUI
setDistanceReferencePointA hotkey to store the player's current position as the reference point for the distance info line typeHotkey storing the player's position as the distance reference point
itemModelTooltipsAdds Custom Item Model Identifier Tooltips By default, this will only display anything not in the Vanilla NamespaceEnables tooltips showing item model information
axolotlTooltipsAdds the Axolotl variant name to the bucket tooltipAdds the Axolotl variant name to bucket tooltips
lodestoneTooltipsAdds the dimension and block position of a Lodestone CompassToggles showing extra tooltip info for lodestones
customModelTooltipsAdds the first entry of any Custom Model DataAdds the first Custom Model Data entry to item tooltips
honeyTooltipsAdds the honey level to the tooltip of Bee Hive and Bee Nest itemsEnables extra tooltip info about honey bottle contents
beeTooltipsAdds the number of contained bees to the tooltip of Bee Hive and Bee Nest itemsAdds contained bee count to Bee Hive and Bee Nest tooltips
bundleTooltipsAdds the number of contained items to the tooltip of a Bundle, Similar to the original Vanilla behavior, but you can alsAdds contained item count to Bundle tooltips
foodTooltipsAdds the nutrition and saturation values of Food itemsEnables extra tooltip info about food hunger and saturation values
bundleDisplayRowWidthAdjust the Row Width size of the Bundle Preview display, Anything smaller or larger will cause texture display problems.Sets row width of the Bundle preview display, affecting texture layout
villagerTextScaleAdjust the scaling of the Villager Overlay text platesAdjusts scaling of Villager Overlay text plates
workerThreadProfileAdjust the Worker Thread performance metrics as follows: MAX - 16 tasks per cycle (20ms yield) DEFAULT - 8 tasks per cycSets worker thread task count per cycle for performance tuning
beaconRangeOverlayCheckPrimaryEffectOnly renders beacon range overlay if beacon has an active primary effect
biomeOverlayRangeSets the horizontal chunk radius for the biome border overlay
biomeOverlayRangeVerticalSets the vertical sub-chunk radius rendered for the Biome Border Overlay
biomeOverlaySingleColorToggles rendering the biome overlay in a single color
blockGridOverlayModeSets the render mode for the block grid overlay
blockGridOverlayRadiusSets the radius of the block grid lines overlay
blockPosFormatSelects the formatting style for displayed block positions
bundleDisplayBgColorTints the Bundle display background texture with the bundle's dye color
bundleDisplayRequireShiftRequires holding shift to show the Bundle preview tooltip
bundlePreviewRenders a preview of Bundle contents when hovering over a Bundle while holding shift
bundleTooltipsFillLevelSets max contained items shown in bundle tooltips for display purposes
lightningRodRangeOverlayCombineQuadsCombine adjacent quads for better performance. Disable for more accurate rendering at extreme distances.Merges lightning rod range overlay quads into fewer combined shapes
conduitRangeOverlayCombineQuadsToggles the "Combine Quads" rendering mode for the Conduit Overlay
conduitRangeOverlayOutlinesToggles the "Render Lines" rendering mode for the Conduit Overlay
conduitRangeOverlayThroughToggles the "Render Through" rendering mode for the Conduit Overlay
translationModeConfigure the Translation 'Mode' to be used. Follow Vanilla, Follow MaLiLib, Independent, or OFF.Selects translation source: Vanilla, MaLiLib, Independent, or OFF
coordinateFormatSelects the formatting style for displayed coordinates
copperAgingModeSets the display format for copper golem aging time
dateFormatMinecraftToggles using Minecraft's date format for the date display
dateFormatStringSets the Java DateTimeFormatter pattern for real time display
dateFormatTypeSelects the formatter preset for displaying real time
debugDevelopmentModeEnables the Vanilla Development Mode toggle
debugMessagesEnables some debug messages in the game console
debugRendererPathFindingEnablePointWidthEnables point width rendering for the path finding debug renderer
disableVanillaBeeTooltipsDisable the Vanilla Beehive tooltips if you wish to use the MiniHUD versionDisables the Vanilla Beehive tooltips if you wish to use the MiniHUD version
displayFileOpsFeedbackDisplay file operation confirmation feedback. Example: Deleting a file will display a message confirming that the opDisplays file operation confirmation feedback, such as when deleting a file
displayEndClockEnables the display of The End World Clock for the Info lines
dontClearStoredSeedOnDimensionChangeDon't clear the stored world seed when just changing dimensions. Some mods may use per-dimension seeds, so you may needDon't clear the stored world seed when just changing dimensions
durationFormatStringSets the Java DurationFormatUtils pattern for duration display
durationFormatTypeSelects the formatter preset for displaying time durations
entityDataSyncBackupOpenToLanEnable `entityDataSyncBackup` Open-To-Lan packet handling override for other playersEnables entityDataSyncBackup Open-To-Lan packet handling override for other players
hudStatusEffectsShiftEnable the shifting of text lines rendering on the TOP_RIGHT while Status Effects are active. If this is disabled, statuShifts the HUD when status effect icons are displayed
translationTryBaseLanguageEnable tracking MaLiLib's configured language. Leave this disabled to customize MiniHUD's language independently. YouTracks MaLiLib's configured language instead of customizing MiniHUD's language independently
inventoryPreviewVillagerBGColorEnable/Disable the Background Color display for the Villager Trades based upon their Profession.Sets the background color for villager inventory previews
inventoryPreviewEnabledEnable/Disable the Inventory Preview Feature Made so you can individually enable / disable this featureToggles whether the inventory preview overlay is shown
shulkerDisplayEnderChestEnables Ender Chest display similar to the Shulker Box Display.Toggles showing ender chest contents in the preview
mapPreviewEnables rendering a preview of the map, when you hold shift while hovering over a map itemToggles the map preview overlay display
shulkerBoxPreviewEnables rendering a preview of the Shulker Box contents, when you hold shift while hovering over a Shulker Box itemToggles the shulker box contents preview display
itemModelTooltipsShowVanillaEnables showing the Vanilla Item Model tooltips, such as 'minecraft:stone'Also shows item model tooltips for vanilla items
spawnPlayerOuterOverlayEnabledEnables the Player-Following render for the Outer Spawn Radius Border (Purple)Toggles the player spawn outer overlay
spawnPlayerRedstoneOverlayEnabledEnables the Player-Following render for the Redstone Spawn Radius Border (Yellow)Toggles the player spawn redstone overlay
spawnRealOuterOverlayEnabledEnables the Real World Spawn render for the Outer Spawn Radius Border (Brown)Toggles the real spawn outer overlay
spawnRealRedstoneOverlayEnabledEnables the Real World Spawn render for the Redstone Spawn Radius Border (Yellow)Toggles the real spawn redstone overlay
shulkerDisplayBgColorEnables tinting/coloring the Shulker Box display background texture with the dye color of the boxSets the background color of the shulker box preview
enableVanillaDebugRendererFixEnables a fix for the Vanilla debug renderer
enableVanillaDebugRenderThroughFixEnables a fix for Vanilla debug rendering through blocks
entityDataSyncToggles using the Servux Entity Data Sync protocol for entity data
entityDataSyncBackupToggles the Vanilla NBT Query fallback, which needs operator privileges
entityDataSyncCacheRefreshSets the entity data cache refresh interval as a fraction of a second
entityDataSyncCacheTimeoutSets how long the entity cache keeps records, in seconds
entityDataSyncLoadNbtLoads synced server NBT data into the client world, may conflict with other mods
fontScaleFont scale factor for the info line HUD. Default: 0.5Sets the size multiplier for HUD text rendering
infoLinesUsesNbtForce the Info Lines data to strictly use the Raw NBT data. This setting helps ensure compatibility with other mods by rForces info lines to read raw NBT data for mod compatibility
hudDataSyncToggles using the Servux HUD Data Sync protocol for info line data
hudAlignmentSets the alignment of the info line HUD
lightLevelCollisionCheckIf enabled, then the Light Level overlay is not rendered if there is any block with a collision box in the way. Note:Hides light level overlay when blocks obstruct the view
lightLevelAutoHeightIf enabled, then the Light Level overlay will be automatically raised to render on top of the block's shape. Note: ThiRaises light level overlay above block shapes automatically
lightLevelRenderThroughIf enabled, then the Light Level overlay will be rendered through blocksRenders light level overlay through blocks instead of only visible faces
slimeChunkRenderThroughIf enabled, then the Slime Chunk Bounding Boxes will be rendered through blocksToggles rendering the slime chunk overlay through blocks
slimeChunkTopToPlayerIf enabled, then the slime chunk overlay's top position is set to the player's y-position when the overlay is turned on.Toggles rendering slime chunk overlay from top to player
structuresRenderOutlinesWhiteIf enabled, then the Structure Bounding Box Outlines will be rendered in White, instead of following their configured stToggles rendering structure outlines in white
structuresRenderThroughIf enabled, then the Structure Bounding Boxes will be rendered through blocksToggles rendering structures through blocks
structuresRenderOutlinesIf enabled, then the Structure Bounding Boxes will be rendered with outlinesToggles rendering outlines for structures
offsetSubtitleHudIf the Info Lines HUD is set to the bottom right corner, and subtitles are enabled, then the subtitles will be offset toOffsets the subtitle HUD position to avoid overlap
lightLevelNumberRotationIf true, then the light level numbers will rotate according to the player's current facingRotates the light level number text on screen
inventoryPreviewKey that activates the inventory preview feature
inventoryPreviewToggleScreenOpens a screen for inventory preview with mouse tooltips
lightLevelColoredNumbersToggles colored versus white numbers in the Light Level overlay
lightLevelMarkerConditionSets when the colored light level marker is rendered
lightLevelMarkersSelects which colored marker type the Light Level overlay uses
lightLevelMarkerSizeSets the size of the light level colored marker
lightLevelNumberConditionSets when the light level number is shown in the overlay
lightLevelNumberOffsetBlockXSets the relative X offset of the block light level number
lightLevelNumberOffsetBlockYSets the relative Y offset of the block light level number
lightLevelNumberOffsetSkyXSets the relative X offset of the sky light level number
lightLevelNumberOffsetSkyYSets the relative Y offset of the sky light level number
lightLevelNumbersSelects which light level number(s) the overlay renders
lightLevelRangeSets the block range for rendering the light level overlay
lightLevelRenderOffsetSets the render offset for the light level overlay to avoid z-fighting
lightLevelThresholdDimSets the maximum light level considered "dim"
lightLevelThresholdSafeSets the light level at or above which spawns are considered safe
lightLevelUnderWaterToggles rendering the light level overlay while underwater
serverNbtRequestRateLimit request rate for server entity data syncerLimits how often server entity NBT data sync requests are sent
mainRenderingToggleTurns all MiniHUD rendering on or off, including info lines and overlays
mapPreviewRequireShiftRequires holding shift to show the Map Preview
mapPreviewSizeSets the size of the rendered map previews
moveShapeToPlayerMove the currently selected shape to the player's (or the camera's) current locationMoves the selected shape to the player's or camera's location
villagerOfferPriceThresholdOnly show villager offers with prices below this ratio Set to 1.0 to display all offersHides villager offers priced above this ratio; 1.0 shows all
villagerOfferLowestPriceNearbyOnly show villager offers with the lowest price for the same enchantmentOnly shows villager offers with the lowest price for same enchantment
shapeEditorOpens the Shape Editor GUI for the selected shapeOpens the Shape Editor GUI for the selected shape
requiredKeyRequire holding this key to render the HUDRequires holding this key to render the HUD
requireSneakRequire the player to be sneaking to render the info line HUDRequires the player to be sneaking to render the info line HUD
sortLinesReversedReverse the line sorting orderReverses the order of the sorted info lines
translationLanguageSet MiniHUD's language independently of Minecraft's Language setting. Requires MaLiLib's translationOverrides to beSets MiniHUD's language independently of Minecraft's language setting
villagerOfferHighestLevelOnlyShow only villager offers for the highest level enchanted booksShows only the highest-level enchanted book offers from villagers
villagerConversionTicksShow the conversion ticks for zombie villagersDisplays remaining ticks until a zombie villager finishes converting
villagerOfferPriceRangeShow the price range of villager offers for enchanted booksShows the price range of villager enchanted book offers
villagerOfferEnchantmentBooksShow villager offers for enchanted booksShows enchanted book offers from villagers
shulkerDisplayRequireShiftRequires holding shift to show the Shulker Box preview
slimeChunkOverlayRadiusSets the chunk radius for the slime chunk overlay; -1 uses render distance
sortLinesByLengthSort the lines by their text's lengthSorts the info lines by their text length
spawnableColumnHeightsOverlayRadiusSets the block radius for rendering the spawnable column heights overlay
speedUnitsSets the unit used to display speed values
textPosXText X position from the screen edge (default: 4)Sets the HUD text X position from the screen edge
textPosYText Y position from the screen edge (default: 4)Sets the HUD text Y position from the screen edge
timeDayDivisorThe divisor value for the modulo of the day timeSets the divisor for the day time modulo calculation
timeTotalDivisorThe divisor value for the modulo of the total world timeSets the divisor for the total world time modulo calculation
useTextBackgroundUse a solid background color behind the textToggles a solid background color behind the text
useCustomizedCoordinateFormatUse the customized coordinate format stringToggles use of the customized coordinate format string
infoBeeCountShows the number of bees in a hive or nest
infoBiomeShows the biome name at the player's position
infoBiomeRegistryNameShows the biome's registry name at the player's position
infoBlockBreakSpeedShows how fast the targeted block breaks
infoBlockInChunkShows the targeted block's position within its chunk
infoBlockPositionShows the coordinates of the targeted block
infoBlockPropertiesShows block state properties of the targeted block
infoChunkPositionShows the chunk coordinates of the player
infoChunkSectionsShows chunk section information for the current chunk
infoChunkSectionsLineShows a single line of chunk section information
infoChunkUpdatesShows the chunk update count for the current chunk
infoComparatorOutputShows the comparator output signal strength of a block
infoCoordinatesShows the player's current coordinates
infoCoordinatesScaledShows the player's coordinates scaled by a factor
infoDifficultyShows the current world difficulty
infoDimensionIdShows the current dimension's identifier
infoDistanceShows the distance from the reference point
infoDolphinTreasureShows whether dolphin treasure hunting is active
infoEntitiesToggles the on-screen display of nearby entity counts
infoEntitiesClientWorldToggles showing entity counts only from the client world
infoEntityHomePosToggles display of an entity's home position coordinates
infoEntityRegistryNameToggles showing an entity's registry name in the info overlay
infoEntityVariantToggles display of an entity's variant type
infoFacingToggles showing the direction the player is facing
infoFPSToggles display of the current frames per second
infoFurnaceXpToggles showing experience stored in a looked-at furnace
infoHoneyLevelToggles display of a bee nest's honey level
infoHorseJumpToggles showing a horse's jump strength
infoHorseSpeedToggles showing a horse's movement speed
infoLightLevelToggles display of the light level at the player's position
infoLoadedChunksCountToggles showing how many chunks are currently loaded
infoLookingAtBlockToggles display of the block the player is looking at
infoLookingAtBlockInChunkToggles showing the looked-at block's position within its chunk
infoLookingAtEffectsToggles display of status effects on the looked-at entity
infoLookingAtEntityToggles display of the entity the player is looking at
infoLookingAtPlayerExpToggles showing a looked-at player's experience level
infoMemoryUsageToggles display of the game's current memory usage
infoMobCapsToggles showing mob spawn cap counts per category
infoPandaGeneToggles display of a panda's hidden genes
infoParticleCountToggles showing the number of active particles
infoPingToggles display of the player's server ping
infoPlayerExperienceToggles showing the player's experience points and level
infoRegionFileToggles display of the region file for the current chunk
infoRotationPitchToggles showing the player's vertical look angle
infoRotationYawToggles showing the player's horizontal look angle
infoSculkWarningLevelToggles display of sculk sensor warning level
infoServerTPSToggles showing the server's ticks per second
infoServuxToggles display of Servux server integration data
infoSlimeChunkToggles showing whether the current chunk is a slime chunk
infoSpeedToggles display of the player's movement speed
infoSpeedAxisToggles showing speed broken down per axis
infoSpeedHVToggles showing horizontal and vertical speed separately
infoSprintingToggles display of whether the player is sprinting

Other settings in this file

2 more options the mod ships without its own description. Names are taken straight from the config file.

  • lightLevelSkipBlockCheck
  • useFontShadow