Get the files on 9Minecraft
| Option | What it does |
|---|---|
airDragAir Drag | Quadratic air resistance — dominates at high speed. Default 0.002. |
audioEnabledAudio Enabled | Master switch for MineCoasters sounds. Default on. |
brakeDecelBrake Deceleration | Base brake deceleration in m/s² (≈1.5 g) at brake strength 0.5. Default 15. |
collisionEnabledCollision Enabled | Master switch for ALL collision (rails, beams, blocks, entities). Off = build through walls and cars pass through. Default on. |
cartRestitutionContact Bounciness | How bouncy a train-vs-train contact is when momentum-conserving contact is on. 0 = trains end up travelling together, 1 = they bounce apart. Default 0.1. |
cartCrashPedestrianDamageCrash Damage — Pedestrians | Damage a moving car deals to bystanders, scaled by momentum. Default 0.5. |
cartCrashRiderDamageCrash Damage — Riders | Damage to a car's own riders in a crash, scaled by momentum. Default 0.15. |
crashTrainDamagePerImpulseCrash Damage — Train vs Train | Damage to riders when two trains collide, scaled by impact impulse. Default 0.55. |
derailImpactSpeedDerail Impact Speed | Speed (m/s) above which hitting a solid block derails a car. Default 15. |
crashDerailImpulseDerail Impulse Threshold | Impact impulse above which a train-vs-train crash derails both trains. Default 15. |
gravityGravity | Downhill acceleration in m/s². Default 9.8. |
lsmLaunchAccelLaunch Acceleration | LSM launch acceleration in m/s² (≈1.8 g). Default 18. |
massAffectsActuatorsMass Resists Launches | On: launches and brakes deliver a fixed force, so a heavy train accelerates and stops more slowly — realistic, but it retimes every existing medium/wide-gauge launch and brake run. Lift hills are unaffected. Default off. |
maxWrecksMax Wrecks | Most wrecked cars allowed at once. Past the cap, further derailing cars quietly drop their item instead. Default 48. |
elasticCartContactMomentum-Conserving Contact | On: a train shunts the one it hits instead of both stopping dead. Not a drop-in — a nudged train parked in a station will roll a little. Water rides always use the old behaviour. Default off. |
reconcileSmoothingPosition Correction Smoothing | On a laggy server, eases out the last of a position correction instead of snapping. Purely visual — never affects physics or train spacing. 0 = snap. Default 0.5. |
rideCameraSmoothingRide Camera Smoothing | 0 = camera locked to the car (snappiest); higher eases the camera through banks and loops. Default 0.3. |
musicVolumeRide Music Volume | Volume of ride music streamed from a Sound Machine. Default 0.9. |
photoMaxRenderDistanceRide Photo Range | How far a player can be from a triggered camera and still render its photo. Default 96. |
photoResolutionRide Photo Resolution | Square size in pixels of a ride camera's photos. Higher is sharper but heavier to store and send. Default 128. |
rideSfxVolumeRide SFX Volume | Volume of ride sound effects (rumble, brakes, launch). Default 0.8. |
rollingFrictionRolling Friction | Rolling resistance of trains. 0 = frictionless; higher stops cars sooner. Default 0.03. |
waterDragWater Drag | Extra drag while a cart is in water, on top of air drag. Default 0.02. |
windVolumeWind Volume | Volume of the speed-scaled wind loop while riding. Default 0.7. |
wreckDespawnSecondsWreck Despawn Time | Seconds before an unclaimed wreck clears itself. 0 = never. Default 300 (5 minutes). |
wreckTumbleFactorWreck Tumble Intensity | How hard wrecked cars tumble — scales the spin from impacts, from running off a dead end, and from a crash. 0 = rigid, 1 = normal, higher = wilder. The settle-flat and tip-off-a-ledge behaviours are unaffected. Default 1. |
wrecksOnCrashWrecks on Crash | Crashed cars fly off the track and tumble instead of dropping quietly. Right-click a wreck to reclaim it. Only real crashes — removing track under a parked car still drops the item. Default on. |
rotationSnapDegreesWrench Rotation Snap | Degrees the wrench rotates per click. Default 15. |
Other pages in this wiki
CraftingBlastingSmeltingAcacia Support BeamAcacia VeneerBamboo Support BeamBamboo VeneerBirch Support BeamBirch VeneerBlack PaintBlack Support BeamBlack Track PieceBlue PaintBlue Support BeamBlue Track PieceBrown PaintBrown Support BeamBrown Track PieceCar CouplerCherry Support BeamCherry VeneerCoaster CarCoaster Steel IngotCrimson Support Beam
