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Kingdomcome Combat Wiki & Guide

Java EditionMod

Adds medieval-style weapons including longswords, maces, poleaxes, shields, firearms, and bandages for realistic combat.

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Contents (7)
  1. Guides
  2. Processes
  3. Items
  4. Enchantments
  5. Configuration
  6. Frequently asked questions

Guides

Step-by-step, in-game.

Recipes

Every recipe the mod adds, grouped by how it is made.

Crafting · 18minecraft:smithing_transform · 3

Items

B

C

D

F

G

H

I

M

N

S

W

Enchantments

Enchantments this mod adds.

Bracers
Cushioning
Full Combustion
Heavy
Pointed
Powerful
Precision
Quick Fuse
Rapid Fire
Stable

Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
acquire_angleAcquire Angle
modeActivation ModeControls when vanilla arms are hidden and the headless third-person body is rendered.
vanilla_attack_weapon_pickerAdd Vanilla Attack ItemSearch by item name or registry ID; saving adds it to the list above.
aim_left_offsetAim Left Offset
armor_physics_compatArmor Physics Compatibility
auto_on_hitAuto Lock On Hit
bind_head_frontBind Camera to Head Front Eye Position
blade_trailsBlade Trails
blocking_movement_slowdownBlocking Movement SlowdownWhen enabled, holding a KCC weapon or shield block slows movement; disabling it removes KCC's additional blocking slowdown without changing vanilla item-use slowdown.
blood_mist_opacityBlood Mist Opacity
render_player_bloodBlood on Players
blood_particle_percentBlood Spot/Drop Count
blood_stain_percentBlood Stain Intensity
blood_trace_particle_percentBlood Trace Particle Amount
screen_blue_effect_strengthBlue Screen Effect Strength
body_forward_offsetBody Forward/Backward Offset
camera_forward_offsetCamera Eye Forward/Backward Offset
height_offsetCamera Height
pull_inCamera Pull-In
shoulder_offsetCamera Right Offset
cauldron_face_washCauldron Face Washing
client_projectile_hurtboxClient Projectile Hurtbox HitsControlled by the server. When enabled, clients may report arrows that miss vanilla boxes but intersect mod hurtboxes; the server still verifies every report.
collision_cache_radiusCollision Cache RadiusMaximum client radius for loading animated model and weapon collision boxes. Defaults to 8 metres; boxes load on demand, or continuously while F3+B is enabled.
debugDebug

See all 90 settings →

Frequently asked questions

How do I start using directional attacks?
Equip any weapon and look at the directional indicators that appear when you aim at an enemy. Click in the direction you want to attack (overhead, left, right, or thrust) instead of just clicking to swing. Each direction consumes stamina and deals different damage based on your weapon type.
What's the difference between slash, strike, and thrust?
Slash is used by swords and axes for cutting damage, Strike is used by hammers and maces for blunt impact, and Thrust is used by pickaxes and swords for piercing damage. Different armor types resist these differently—plate armor blocks slashes well but is weaker to thrusts.
How do I recover stamina during combat?
Stop attacking and stand still to regenerate stamina naturally. Blocking also costs stamina but lets you recover slightly while defending. If you run out of stamina, you cannot attack or block until it refills, so managing it is crucial in longer duels.
How do I learn new combos?
Find and read skill books scattered throughout the world or in loot chests. Each book teaches you weapon-specific combos and passive abilities that unlock new attack sequences and stat bonuses when equipped.
Why am I so slow in heavy armor?
Heavy plate armor provides excellent protection against slashes but significantly reduces your movement speed and stamina regeneration. Use lighter armor if you need mobility, or accept the trade-off for better defense in prolonged fights.
How do I read enemy attacks and block them?
Watch the enemy's directional indicators and weapon positioning to predict their attack direction. Hold block and face the incoming attack to reduce damage. Blocking at the right moment can create openings for your counterattacks.
Can I customize damage numbers and mob behavior?
Yes, the mod includes data pack customization options that let you adjust damage values, stamina costs, and how humanoid mobs behave in combat. Check the mod's configuration files or data pack folder for these settings.
Do humanoid mobs use the same combat system as players?
Yes, mobs like zombies and skeletons now block, dodge, and attack directionally just like players do. They read your movements and react tactically, making close-quarters combat much more challenging and dynamic.
What happens when armor gets damaged?
Damaged armor shows visual cracks and worn details on your character model. The protection value decreases as armor takes damage, so you'll need to repair it to maintain full defense. Armor degrades differently depending on the damage type it receives.
Why can't I attack as fast as before?
The mod replaces rapid clicking with directional, stamina-based combat that requires you to choose attack directions carefully. This is intentional—the system rewards tactical thinking over button-mashing, so combat feels slower but more strategic.