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Antique Atlas is highly extensible, allowing players and modpack creators to modify its appearance and functionality.
Texture Editing
For versions 6.0.0 and newer, textures are handled via the standard Minecraft Resource Pack system. You can override the default parchment look by placing new textures in assets/antiqueatlas/textures/gui/. This includes the background, buttons, and biome tiles.
Adding Custom Markers
Custom markers can be added by creating a JSON file in a data pack. This allows for mod compatibility, where unique icons can be assigned to structures from other mods. The JSON must define the marker ID and the path to the texture icon.
API for Developers
The mod provides a documented API that allows other mods to: * Register new biome textures. * Programmatically add markers to a player's Atlas. * Query map data for integration with questing mods or navigation tools.












