Wiki 9Minecraft Grand Capitals Wiki

Grand Capitals — Guide

Village Types

Biome What the capital looks like
Plains The largest of the five. Stone-and-timber houses several storeys tall, a paved market square with a patterned floor, canals crossed by short bridges, and fenced pens for livestock on the outskirts.
Desert Sandstone terraces stacked up a slope, a tall brick minaret over the centre, shaded walkways, awning-covered stalls and irrigated crop beds cut into the sand.
Savanna Wide acacia platforms on stilts, open-sided halls, rope-and-plank walkways between raised buildings and long grain fields.
Snowy Steep spruce roofs built to shed snow, lantern-lit lanes, sheltered porches and a stone watch tower over the frozen approach.
Taiga Dense timber town built around a tall stone tower, terraced levels following the hillside, water channels with lily pads and covered market rows.

How a Capital Is Laid Out

Each capital is assembled from a jigsaw of districts rather than scattered single houses:

  • Town centre — a well or fountain, the meeting point villagers path towards.
  • Residential rows — houses that share walls and stack upward, each with beds, storage and lighting inside.
  • Market — stalls, awnings, crates and display blocks laid out along a paved square.
  • Profession buildings — every villager job keeps a dedicated shop with its workstation, so trading still works the way you expect.
  • Farmland — crop beds, hay storage and animal pens sized to the settlement.
  • Roads — connected paths with kerbs, steps and bridges instead of dirt trails.

Finding the Capitals

Because the structure sets are unchanged, everything you already use to find settlements still applies:

  • /locate structure minecraft:village_plains (and village_desert, village_savanna, village_snowy, village_taiga)
  • /locate structure minecraft:pillager_outpost and minecraft:swamp_hut
  • Explorer maps and wandering-trader directions point at them normally.

Settlements only appear in chunks generated after the content is installed. Adding it to an existing world is safe, but already-explored villages stay as they were -- travel outward to find the rebuilt ones.

Loot and Trading

Chest loot and villager trading are deliberately left close to vanilla. Chests use the same village loot tables, so a capital is not a jackpot -- it is a bigger place to explore with more chests spread across more buildings.

Every profession keeps its workstation, which means villager jobs, restocking and trade levelling behave exactly as they do in an ordinary village. Raids still work: the larger layout simply gives both sides more to fight over.