Genetics Reborn Mod — Guide
Getting Started: The Genetic Process
To begin your journey into genetic engineering, you must follow a specific sequence of biological processing. Each step requires a specialized machine and power.
- Collection: Use a Metal Scraper on a mob to collect Organic Matter.
- Analysis: Place Organic Matter into a Cell Analyzer to produce Cells.
- Extraction: Put Cells into a DNA Extractor to obtain DNA Helices (Encrypted).
- Decryption: Use a DNA Decrypter to identify the gene within the helix.
- Splitting: If you have a helix with multiple genes, use a DNA Splitter to isolate the one you want.
- Combination: Combine a Plasmid with your desired Gene in a DNA Combiner.
- Infusion: Use a Plasmid Infuser to increase the gene count on the plasmid until it is "Complete."
- Preparation: Extract your own blood using a Syringe, then clean it in a Blood Purifier.
- Injection: Combine the Pure Blood Syringe and the Complete Plasmid in a Plasmid Injector.
- Final Purification: Purify the modified syringe one last time before right-clicking to inject the genes into yourself.
Genes and Abilities
Genes are the core of the mod. Each gene provides a specific buff or utility. Some genes can be applied to other mobs to change their behavior.
Standard Genes
| Gene | Source Mob | Effect |
|---|---|---|
| Flight | Ghast, Bat, Ender Dragon | Grants creative-style flight. |
| Fire Proof | Blaze, Magma Cube | Immunity to fire and lava damage. |
| Water Breathing | Squid, Guardian | Breathe underwater indefinitely. |
| Strength | Polar Bear, Wither | Increases melee attack damage. |
| Speed | Horse, Ocelot | Increases movement speed. |
| Regeneration | Witch, Ghast | Slowly restores health over time. |
| Resistance | Iron Golem | Reduces incoming damage. |
| Night Vision | Bat, Spider | See clearly in the dark. |
| Jump Boost | Rabbit, Horse | Increases jump height. |
| No Fall Damage | Chicken | Immunity to all fall damage. |
| Teleport | Enderman | Allows short-range teleportation (keybind). |
| More Hearts | Iron Golem | Adds extra health rows to the player. |
| Item Attraction | Enderman | Pulls nearby items toward the player. |
| XP Attraction | Experience Orb | Pulls nearby XP orbs toward the player. |
| Scare Creepers | Ocelot | Creepers will run away from the player. |
Utility & Fun Genes
- Milky: Allows the player to be milked with a bucket.
- Wooly: Allows the player to be sheared for wool.
- Meaty: Dropping meat upon death (or when sheared in some versions).
- Eat Grass: Allows the player to restore hunger by right-clicking grass blocks.
- Emerald Heart: Mobs (like Villagers) have a chance to drop emeralds on death.
- Explosive Exit: Creates an explosion at the location of the player's death.
Mutations & Viral Agents
In later versions of 1.12.2 (v1.15+), the mod introduced Mutations (powerful combined genes) and Viral Agents (negative genes used for PvP or mob debuffing). Mutations often require multiple base genes to be present in the DNA before they can be activated.